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Animated sig/avatar file size rules?

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Animated sig/avatar file size rules?
Offline Trogdor
03-15-2012, 01:37 AM, (This post was last modified: 03-15-2012, 01:38 AM by Trogdor.)
#6
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Posts: 1,236
Threads: 64
Joined: Feb 2009

So I tried doing a very simple GIF (just 5 frames). I took some FRAPS footage ingame, then used SUPER to break down the AVI into BMPs. Then I edited the BMPs in paint to cut them down in size. Now I'm trying to use SUPER to compile the shrunken frames into a .GIF, and it isn't working. SUPER just freezes up when it tries to encode the 5 files.

From what I've been able to find, the problem might be that the images use the wrong color palate? I tried saving them as .GIFs, but that didn't seem to matter. SUPER doesn't have anything of a user guide, can someone point out where I'm going wrong?

I'm using Paint.net to edit the images.

[Image: i4h0ll.gif]
[Image: zonerzonerzoner.gif]
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Messages In This Thread
Animated sig/avatar file size rules? - by Trogdor - 03-14-2012, 05:33 AM
Animated sig/avatar file size rules? - by SparkyRailgun - 03-14-2012, 06:44 AM
Animated sig/avatar file size rules? - by Savvy ? - 03-14-2012, 08:02 AM
Animated sig/avatar file size rules? - by SparkyRailgun - 03-14-2012, 08:29 AM
Animated sig/avatar file size rules? - by Error - 03-14-2012, 08:40 AM
Animated sig/avatar file size rules? - by Trogdor - 03-15-2012, 01:37 AM
Animated sig/avatar file size rules? - by Trogdor - 03-15-2012, 08:29 PM

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