• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Developers Forum Freelancer Modding Tutorials
« Previous 1 2 3 4 5 Next »
modelling planet scenes

Server Time (24h)

Players Online

Active Events - Scoreboard
Corsair Kills - 1 / 1,000
Lawful Kills - 23 / 1,000
Red Hessian Kills - 1 / 1,000
Unlawful Kills - 19 / 1,000

Latest activity

modelling planet scenes
Offline Valarin
12-24-2010, 11:47 PM, (This post was last modified: 12-25-2010, 12:02 AM by Valarin.)
#10
Member
Posts: 127
Threads: 12
Joined: Jun 2008

It's been quite a few years since I thought about it, but I *think* the landing cutscenes, animated traffic in the background etc. are managed by .THN scripts, much like the main menu background scenes.
If I'm not wrong there, they're completely customisable, and it's been done before. I started playing around with them once but didn't have the motivation to delve very far. The starport (if it's still around) or equivalent might still have a few tutorials somewhere.
If, like me, you're not familiar with similar scripts it might seem confusing at first, but if I remember right you can do some pretty neat things with them. I think lots of minor animations - i.e, idle animations, movement of dust clouds in the window of a bar, things like that - can be played with. Not a huge concept of the game, but fun and interesting to fiddle with:DI'm probably getting mixed up with something else, but they *might* have something to do with scripted effects ingame too, such as the way capital ships explode over time and into parts etc. Don't quote me on that; As I said, it's been many years since I last even thought about FL modding, and even then I was never very knowledgeable.

Ninja-edit:
Here is a brief starting tutorial for THN scripting, which does seem to cover the landing scenes. A quick search also turned up a discussion relating to rotation within the scripts and a link to a thn decompressor. If you're interested in these, I hope they help.

[Image: bowexbar.jpg]
Valarin: Characters & Feedback
Reply  


Messages In This Thread
modelling planet scenes - by Yuveraj Khan - 12-12-2010, 01:01 PM
modelling planet scenes - by DAnvilFan - 12-12-2010, 07:22 PM
modelling planet scenes - by arvg - 12-12-2010, 08:38 PM
modelling planet scenes - by Linkus - 12-12-2010, 08:54 PM
modelling planet scenes - by Alley - 12-12-2010, 11:12 PM
modelling planet scenes - by DAnvilFan - 12-14-2010, 11:59 PM
modelling planet scenes - by Curios - 12-24-2010, 12:30 PM
modelling planet scenes - by Linkus - 12-24-2010, 03:59 PM
modelling planet scenes - by DAnvilFan - 12-24-2010, 11:07 PM
modelling planet scenes - by Valarin - 12-24-2010, 11:47 PM
modelling planet scenes - by Seth Karlo - 12-24-2010, 11:55 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode