Today while passing through Texas I met two of the Xeener fighter bastards near the trade lane. Once I started kicking their asses they called in a bomber for backup, so I started pulling back towards Beaumont in search of some help. I killed the one called Lancehead, their bomber, then the two originals and a third fighter that joined them ran off to New York. The congress forces picked up the fight there and I got repairs at Beaumont.
I got back in the fight in New York and the Xeeners hired a Freelancer in a Kusari Explorer (Xeeners hire a Kusari freelancer--is it irony or satire?) but good teamwork and we all got that kill. They lost another Xeno, and we lost some Congress too.
However, I do wish to bring attention to a ship named "problem?" who joined in at the end. Rather than simply attacking, he gave me a pirate demand during the battle and then used that demand to join in the fight with his armored transport. Now, I dont mind people making a living, but this seemed to be manufactured for the purpose of helping Xeeners. This means he is allied with them, and should be considered hostile to us for that alone. Also the bit about pirating a junker in the first place--a dog should know not to poop where it eats. So my request, to block the docking rights for ship named "problem?", now and forever, so as not to have him stinking up the place worse than it already is.
ps--the freelancer that was hired by the Xeeners may be well known to them. It seems he is able to enter Alabama at his discretion. This may be worth monitoring, perhaps they have found a way to get around the gunboat problems