The base commodities usage has been revised, in short the updated behaviour is:
Bases use more repair commodities like hull panels, robotics and basic alloys
Bases use less shield fuel commodities because the shield will turn off automatically.
More commodities used per day for maintenance (from ~8 to 10k) but base takes damage more slowly (level 1 base can survive ~60 hours without repair). Base manufacturing and construction are slower by 1/3 but use the same quantities of goods.
Well.. I guess... okay. Technically the repair stuffs are cheaper than the shield fuel.
Quote:The shield will automatically deactivate after a random period of time in the range 1-16 minutes and docking whilst the shield is up is blocked to all ships.
Cannon I <3 you but this is obnoxious. Our base gets hit by overspray from nearby NPC fights all the time. Now we're going to get constantly locked out of our base.
Quote:Weapons platforms take damage when the base shield is up and are destroyable although they will be respawned automatically after 15 seconds.
Waitasecond. I'm not sure what you mean. Do you mean "Weapons platforms can take damage even when the shield is up" or "Weapons platforms constantly take damage while the shield is up"?