something like :
missiles (with or without ammo, i don t care) that do not requipre a hell lot of skill to shoot - cause traders don t spent their time practicing. - that do not really crush an attacker, but do something like - disrupt their hud ( so the aming gets messy ) drain their weapon energy, spin them around (yay, throwing rocks at large cap ships!)
anything to give a trader time to make an escape - but not too much. its a trader after all. if it was fantasy, i d say something like darkness powder - doesn t hurt, but confuses someone enough.
also something that would be nice is - mines that send IFF signs. imagine a transport making an escape and popping multiple IFFs that head into several directions ( might be torpedo sized and speed ). of course doesn t work when the transporter is in visible range - but hey - it helps when the transporter is on the edge of the sensors.
i guess you get the point, don t give a transport even more offensive powers - they allready have more than they deserve. they specialize in ONE category, which is having a large cargo hold. they should not specialize in others like having a good weaponloadout, armor and all. ( i d still like the idea of anything 1k+ cargo with like a max of 2k armor and a max of 2k shields, so they would stay away from pirate jump points nicely or bring an escort to clear bandits ahead )