Since I didn't find a feedback thread, I post some criticism right here:
Could you please sharpen the senses of your members that sending people out of an area ingame has some bad oorp implications because the roleplay of players is killed?
I just had exactly this problem with Agent Wilkens.
I was already talking to a Nomad, roleplaying and trying to talk. He was busy dealing with some minor Corsair issue that had nothing to do with my play.
Then he ordered all civilians out of the area.
This might be a completely logical action ingame, but it removed me (the player) from my RP in a matter of seconds.
I tried to argue ingame (asking for his ID, etc) a bit but it was made clear that staying would mean being pew-pewed by BAF and IAB. Any character in his right mind would go. So I went away.
Point is: By respecting the authority that you claim by playing these roles I had my roleplay killed.
Remember: The ingame authority is given to you by players like me who obey the orders. There is a large part of metagaming involved. Accepting your ingame authority spoilt my roleplay.
I tried to talk to the player but it was no use. I'm not here to create a mess, look for apologies, etc.
What I'd really want it is that you think carefully when you use that authority to "send people away" ingame. It's not a nice thing on the oorp scale. A bit of metagaming would be imho better (thinking: If I do that, the scene will be over for 2 players) than 100 % pure ingame action.
If situations like this one can be avoided in future, I'd be happy.