I am very interested in doing anything to help this mod get in the game, so I am interested in helping to test, I have downloaded the mod from megaupload, but when I try to run the application, it says
"This application has failed to start because the commom dll was not found, this error may be fixed by reinstalling" Then an error msg comes up saying freelancer has stoped working, even when it is not playing!
Redownloading didnt help
So if you could tell me how to fix this that would be nice, thanks.
Also thanks to Jinx, who explained to me that capships could not have the logical powercore levels relating to fighters/bombers/transports - and hence weapon efficiency, which means no draining other caps with their pulses - because it was feared it would make them too weak.
So prehaps we could use this to at least partially solve 2 problems in one stroke, add the turret steering to power up caps.
Reduce their powercore (and weapon power requirements) to the logical level (they are about 5x as high as makes sense currently) to power down caps.
Of course I doubt these will balance each other out perfectly, and additional balancing will probs be needed to reduce cap power if the turret steering is introduced, but would help? Aswell as getting rid of the powercore irregularity.
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