To clarify, it has never been stated as a demand - I met Wilde/Scorpions while carrying slaves and blood diamonds, and they got in my character's head and made him feel the suffering from the slaves/the hardship endured by those mining the diamonds, so I simply dumped my cargo and they didn't pursue me. I might have gotten off without doing that, who knows.
So I have never been given an explicit demand, but instead played out the logical consequences of the interactions.
The morphs I have met (when not on a OC character) have been playful in the sense that they wanted to race, play catch and asking me naïve questions about basic human conduct and emotions. I'm not sure, but I think it has to do with the K'hara/Keeper initiation - that morphs are "hatchlings". Inqusitive and not yet linked to the "hive mind" and whatnot, and learning about human beings. Not sure about this though - it might be my imagination filling out the blanks - but seeing that most morphs are just shot at by humans, I do understand why "grown up" nomads are hostile to human beings. Experience have taught them to be / they are to some extent the product of human actions.
This might be me applying oorp-knowledge, but I know for a fact that most of the Wilde and Nomad players are desperate for RP and not necessarily pewpew, so in general you will get off the hook more often than you would think by taking time to RP with them, rather than just shoot/flee and shouting stuff in system chat.
Pirates are far more likely to kill you, with or without RP. And by all means, let's keep it like this by not allowing open use of the Nomad ID.
EDIT: Trading is way too easy anyways, it needs a buffed challenge. More piracy, please. But no nomad lolgank squads, thank you very much.