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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Offline AeternusDoleo
01-07-2011, 12:07 PM,
#9
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Pulse cannons are about as effective at shield breaking as light mortars, so if it's purely for damaging shields, you're better off with dual light mortars if your core can support it - and use another turret slot as primary. Cruisers are mostly effective in anti-gunboat role, and long range bombing of bigger capital ships (which they can outrun with their thruster, and outrange with the missile launcher). A rear-firing missile turret can be a good attrition strategy weapon.

I'd not use pulse turrets at all on capital (>gunboat) vessels, given their current stats.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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Messages In This Thread
Help - by Vasuv - 01-06-2011, 08:30 AM
Help - by Govedo13 - 01-06-2011, 06:32 PM
Help - by .:Polarkreis:. - 01-06-2011, 06:46 PM
Help - by Akura - 01-06-2011, 06:55 PM
Help - by Govedo13 - 01-06-2011, 07:04 PM
Help - by Diabolicus - 01-06-2011, 07:45 PM
Help - by Lunaphase - 01-06-2011, 08:31 PM
Help - by jxie93 - 01-06-2011, 08:56 PM
Help - by AeternusDoleo - 01-07-2011, 12:07 PM

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