' Wrote:I'm a fan of K'hara lore: its a great piece of fiction, but I wouldn't join K'hara, and I think you guys are struggling for a reason that has nothing to do with the rp.
Okay, I've stayed out of this, because (as one of the guys in our skype said) it's not fun when Uncle Carl gets involved.
First off ...
' Wrote:I'm 37, and have been in and out of different rp clubs for 30 years, and: I'm sure this is actually a pretty common sentiment: I wont join a faction where there is a recruitment process, as I find it a direct intrusion upon my rp experience to follow an rp beuaracracy.
I'm 50 years old, and have been playing role playing games longer than you've been alive.
(E-Peen victory, Agmen!)
Stating that your sure something is a common sentiment is a good way to open yourself up to ridicule, because what you've just done is point out that you're smarter and better able to role play than any of the rest of us here.
I will admit that I'm making an assumption here - that you consider role playing games to be different from FPS or TPS games. Otherwise, if you consider playing as Master Chief to be a role-playing computer game, then you have no room to make any comments whatsoever.
Role-playing means that there are common rules. The players don't always get to set up the rules, do they? I can just about imagine you sitting down with a D&D group and saying something to the effect of, 'I don't care about how you've set things up here, I shall play a level 42 vampire paladin because to do otherwise is a direct intrusion upon my rp experience.'
Saying something like that sounds awfully cocky and arrogant, wouldn't you say? Now look at your comments from our perspective. You've just said effectively that. You're better than we are, and you don't care to follow our rules because you find them intrusive. You want a terrorist ID - which enables to you pew anyone, anywhere, anytime - without actually being responsible to learning how such an ID is given. (Which, by the way, is why the admin team won't allow the nomads to be an open faction - they'd sooner completely eliminate the group than allow free roaming terrorist ID's here.)
Oh, and your premise is incorrect. The K|Hara and/or Nomads are not struggling. A struggling faction is one that has a tough time making the 30 hour minimum and 5 player minimum. That is not the case for the K|Hara. The only struggle I see is that you don't want to play by our rules here, and quite frankly, we ain't buying it. You may be the worlds best role-player. (I doubt it - that's on a t-shirt that I wear. :)) But you either follow our rules here and work with us - or STFU and GTFO.
(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.