• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 507 508 509 510 511 … 547 Next »
Xenos

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Xenos
Offline pipsqueak
09-19-2007, 02:43 PM, (This post was last modified: 09-19-2007, 03:18 PM by pipsqueak.)
#27
Member
Posts: 970
Threads: 37
Joined: Apr 2007

The way the game design is..
Any thing with a shield will require minimun two shots for a kill. these Mines would be considered contraband and any person mounting them would be considered KOS no matter what faction.
These mines dropped in pair, would not be to kill tradelanes, rather they would be droped at the exit points of the lanes. With speed 0 these mines will not drift towards the lane and get destroyed in the process. But imagine a transport full of goodies exiting a lane and stepping on a mine. It it is an NPC transport. (Kaboom) if it is a Player then one mine = shield down, two mines = kaboom. If the hull damage is enough to kill a large transport without armor upgrade? then suddently we will see and insurgence of escort fighters running ahead of transports to take the hit. The transports will start installing armour upgrades to survive the blast thus giving up scargo space on their ship.And last but not least, the Xenos will do what the do best, a little better. TERRORIZE.
BTW STOP A TRANSPORT COLD = Instant death.
My logic for a balanced and interesting game is that people actually sit down and weight the consiquences of their actions. Right now its a mindless race to get a Large train. I guess it will be the advanced Train soon. Xenos may be terrorists but they are not really taken seriously because if you think about it...If you got a Gun boat or a dready set up to kill a fighter.... are they really such a bad nuiscence for you ??? They fly eagles....meaning all these cap ship pleayer dont even think about a xeno attack. Now imagine if with this weapon, Xenos can actually disable a cap ships ability to move by dropping mines around it. Most caps can Either come to a dead stop. Or try to maneuver around these obsticles.

[Image: pixresizeuo0.jpg]
Reply  


Messages In This Thread
Xenos - by horus5 - 09-11-2007, 08:30 AM
Xenos - by Victor - 09-11-2007, 08:46 AM
Xenos - by DBoy1612 - 09-11-2007, 01:38 PM
Xenos - by McNeo - 09-11-2007, 02:11 PM
Xenos - by horus5 - 09-11-2007, 02:16 PM
Xenos - by Malaclypse 666 - 09-11-2007, 02:18 PM
Xenos - by Doom - 09-11-2007, 02:54 PM
Xenos - by horus5 - 09-11-2007, 03:47 PM
Xenos - by pipsqueak - 09-11-2007, 04:09 PM
Xenos - by Stoat - 09-11-2007, 04:20 PM
Xenos - by pipsqueak - 09-11-2007, 04:26 PM
Xenos - by Fellow Hoodlum - 09-11-2007, 04:31 PM
Xenos - by pipsqueak - 09-11-2007, 05:49 PM
Xenos - by Fellow Hoodlum - 09-11-2007, 05:57 PM
Xenos - by pipsqueak - 09-11-2007, 08:43 PM
Xenos - by horus5 - 09-12-2007, 03:42 AM
Xenos - by Quigs - 09-13-2007, 05:10 AM
Xenos - by Locke - 09-13-2007, 05:34 AM
Xenos - by Doom - 09-13-2007, 07:11 AM
Xenos - by horus5 - 09-13-2007, 12:35 PM
Xenos - by Doom - 09-13-2007, 02:14 PM
Xenos - by pipsqueak - 09-17-2007, 06:34 AM
Xenos - by Wingnut - 09-17-2007, 01:51 PM
Xenos - by pipsqueak - 09-17-2007, 05:12 PM
Xenos - by horus5 - 09-19-2007, 04:19 AM
Xenos - by Wingnut - 09-19-2007, 02:01 PM
Xenos - by pipsqueak - 09-19-2007, 02:43 PM
Xenos - by horus5 - 09-20-2007, 07:14 PM
Xenos - by Doom - 09-20-2007, 07:51 PM
Xenos - by UnknownObject - 10-10-2007, 12:29 PM
Xenos - by Dopamino - 10-10-2007, 01:22 PM
Xenos - by UnknownObject - 10-10-2007, 03:02 PM
Xenos - by Fellow Hoodlum - 10-10-2007, 03:17 PM
Xenos - by Gamazson - 10-10-2007, 04:08 PM
Xenos - by UnknownObject - 10-10-2007, 04:09 PM
Xenos - by Doom - 10-10-2007, 04:24 PM
Xenos - by Gamazson - 10-10-2007, 04:33 PM
Xenos - by Bernadotte - 10-10-2007, 04:33 PM
Xenos - by Unit-sk855 - 10-11-2007, 12:46 AM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
2 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode