' Wrote:As some people already told you, the nomad morph is for public use. If you want to fly around like a nomad, you have the chance do to it...
Its a three gunned LF, what can dock on nomad bases and being shot by others...
You cannot land anywhere but the shrine, and you can only attack in self-defence(unless assisting Nomad/Wild) players. Also, you receive no guidance as to how you should play from Wild/Nomad players, simply because of a lack of availability.
To get this Morph, you're forced to enter the Unknown system and then search for the off map jumphole to get out of the system. Instantly, you're deep in house space, the only place to dock being back in Unknown.
Its not great, to say the least.
' Wrote:1.) Opening up the Nomads to all players. That means access to all ships and tech.
2.) Establishing a separate ZoI for indie Nomads, for both snubs and caps. The K'Hara get their ZoI and the regular Nomads get theirs, although ZoIs will overlap in some regions.
3.) Granting the Nomad player faction to establish basic RP guidelines that must be followed by indie Nomad players, i.e. telepathic communication protocols.
4.) RP preceding combat, which is more the norm anyway. I don't think I've ever had a Nomad encounter without being the object of some sort of telepathic communication first.
1. Agree. However, there is an alternative.
Allow people using the Drone ID to take their LFs 'anywhere' within reasonable ZOI for strikes etc. Limit larger ships(Gunboat+, or even lower) to Iota and other core Nomad systems, only to be used to train, defend against 'planet-gank' style attacks, or on a large strike with the K'hara.
This way, they can access all tech, and still be able to use it(nice Order/BHG Core skirmishes), whilst limiting Nomad cap fleets from casually hopping into core House space.
The Order have a similar limitation.
2. The ZOI of K'hara should be, in my opinion, an extension of individual Nomads ZOI. K'hara get more freedom for greater excursions, whilst indies are more limited to Order/BHG Core in the deep Nomad worlds. However, K'hara can enlist Nomads into a squad for an invasion.
3. Exactly. Give them some presets to use, and to base further roleplay around. Most of the time, this won't need to be much more than odd communications between Nomads, and engagement notices. When it does need to be more, this can be mediated by K'hara.
4. The same, although with Wild players. Obviously silent attacks are silly and irritating, so the presets can extend to standard engagement notices; since the Nomads all come under the mindshare, it is quite easy to push standard communications pre-conflict.
If we can further refine the concept, it could be a solution to what many see has a problem.