' Wrote:I know /restart nomad would be easier and shoot without any word even better. But the ship is enough for any nomad RP you need if you are not feeling like joining the official faction. I actually never wanted to join the keepers, becouse the nomad morph is enough for my fun.
The line " you cannot do anywhere but the shrine" should be removed cause the nomads are rephacked friendly towards you, so the bases are green too.
Believe me, you wont have problems with selfdefence when you enter any order space and three gunboats want to eat you as soon you appear on their scanners.
There are Khara and wild players around, but when you dont look for them you wont find them either.
I don't find them when I look for them, either. I don't meant to offend any players, just speaking from my experience on my characters, including Order, Bounty Hunter, Corsairs and Outcasts.
What you say about the Shrine is only logical. I would also suggest that it is illogical for you to enter Unknown in Kansas and exit in Pennysylvania. Perhaps add another jumphole to Iota/99, or nearby? There is no real forward base for Nomad incursions; Wild have their jumphole to Newcastle, but I don't know much about others, so forgive me if I am mistaken.There is a risk of morons trying to use it as a shortcut, but a few powerful weapons platforms can deal with that.
' Wrote:I essentially agree with everything you said here. The ZoI guidelines are basically what I had in mind - more freedom for the K'Hara, more restrictions for indies. However, indies may pilot whatever ship they want without the K'Hara's permission. Keep the caps in the Omicrons (and in some designated Omega Systems).
I agree that they can pilot them without the K'hara's permission; what I meant was that to take caps further from core Nomad worlds(i.e into Kappa/Gamma, and further into housespace), they would have to be accompanied by K'hara players who have signed off on the invasion.
' Wrote:Megiddo and Apotheosis, everything you said is interesting but here comes the question for the community: "If you are so interested to become a nomad why dont you join the official faction which is not hard?"
Excuse me but this thread looks like:
The nomad faction was always looking for quiality of the RP before quantity of the players inside. Every nomad player is responsible to bring interesting, original and creative RP. Do you belive indies can do that? Then why there are so few morphs? Do you need nomad battleship to RP better?
Sadly most of the time, like Altaris stated in his post, people are going "engubinging nomdz" or simply have no time to RP with a nomad which gives no need for a nomad player to stay afk in system A or travel all over sirius looking for 1 guy which will RP with him.
The RP with the nomad is long and it depends on the player you are RP-ing with. That is the general issue why there are so few nomads out there just because, as Altaris stated, there are few people willing to RP with them.
So if you belive that the open nomad ID is going to be for good, none of khara members belive that because:
- The ID will probably get changed or a second ID will be created
- The ships will get even more nerfs making them RP platforms not pvp weapons
- The lolz encounters with indie nomads will ruin the expectations of the community when they see a nomad on their scanners.
- The faction "misterious" RP and lore will be changed in to "another pvp faction"
- Nomad indie separate "clans" will probably be created raiding "gama everyday"...
As Akura stated in his post, the nomads in disco are far more different than the vanilla nomads. Their goals, their actions and their "behaviour" is different.
Speaking of activity: Its not that bad .
And in the end it is up to the community if they want to see/RP/fight with nomads. Show interest and you will have your RP with a nomad.
Who says I want to be a Nomad? Granted, I'd probably make a character to fool around in, as I'm going to do with The Coalition, but I'd rather partake in the united offensives against the Nomads. Everybody wants to try out ships, right? Fun for all.
I agree that RP is a crucial point... but there simply aren't enough Nomads doing enough to fulfil this.
The ships will always maintain slightly 'better' weaponry; it is crucial to lore, and its the same difference as comparing CODENAME weaponry to Class 9 faction weapons.
Roleplay will be fiercely meditated by K'hara; this will promote activity, as will the increase in fellow Nomads to go pewpewing with.
The faction will never be a 'PvP' faction, simply because of the limitations that we are suggesting. You won't be getting random Nomad battleships taking Manhattan(unless it is part of a chain of specific roleplay originating from the K'hara). Most of the pewpewing will be in deep Omicrons, promoting Hunter and Order activity. Currently, the Order have little to do with all their caps, aside from occasional attacks from Hunters and Navy. This can't be right, seeing as their creation was due to Nomads; they should be fighting back STRONGER, to avenge the destruction of their homeworld.
I have already proposed that indie Nomad factions be disallowed, so that is a moot point, and raids on Gamma would be limited to smaller ships.
The Nomads aren't different; they still want their sector back, achievable through similar aims. Proof of this is the destruction of Toledo.
Also, indies are human too. i see many strong indie roleplayers in House systems and the Corsairs. Stop making assumption that are simply tripe
It seems to me that you are just making incorrect assumptions, and failing to read properly; I mean, you're speaking abut issues that have already been discussed and solutions reviewed. Nothing personal.
Surely you can't deny that something needs to be done?