' Wrote:Think of Sirius as the high seas, back in the 1700s. When great pirates roamed the seas, sneaking in and out, and navies could do nothing but maintain patrols and *hope* to catch them at their task.
Space is massive. There are a few hub areas where the navy operates, and defends the interest, but if you into the mining fields...check where the mining fields are. Omega-7, Dublin, Tau 23. None of those are primary house systems. If you are going into the wild wild west (so to speak), or into an area that is not much explored yet, you will face threats. The Navies cannot cover all the areas. Solution? If you value your life, hire your own security. Would give mercs/freelancers something to do.
It was very hard to maintain a semblance of peace back in the pirate era, and it's difficult to maintain peace in Freelancer, for any navy. Amen.
' Wrote:Those people need a reality check. Military forces protect the nation, not every idiot plowing the lanes alone. That's why dangerous trading (across the independant or borderworlds for instance) should be done in escorted convoys. 's why there's bounty hunters, mercenaries, escort wings. The military isn't an escort wing you don't need to pay. They are, at best, reactive. Responding to a reported pirate ambush site to boot said pirates from the lane.
Indies are most likely to whine at the militaries since they aren't part of any group they can turn to for escort duty. It's one of the major drawbacks of being an independant - you have to arrange your own support.
Agreed with both of that, and while we all know what should be done, it's more of another mindset issue that evolved maliciously with the development of Disco.
People look at the militaries as free escort/protection and those militaries definitely don't act against that assumption if they have nothing better to do indeed.
Of course people would prefer to bash the military for not doing their "job" right rather than spend material cash on a constant escort. The military is an illusion of constant protection and that illusion can be rather misleading, especially if the militaries themselves often "step in" to do the job of the police.
Again understandable, since the police is in its current shape and form, is incompetent to perform as well as expected, and it's a game mechanic issue, not the fault of police players/leaders.
Then again, there's this:
' Wrote:In-RP, corporations make the profit for the House/military, but in reality they don't. There is no tax or anything similar, so the cash of the military is made by the military. Spending the military's real cash to protect their non-real enterprise partners is sorta iffy, especially if we pay ludicrous amounts to mercenaries as we did before, say in the case of Reavers, who were damn efficient but also drained a few hundred millions of Rheinwehr money.
If the corporation pays tax (instead of paying their enemies to leave them alone), we can invest that into protecting them, but now we can barely finance our own needs to stay alive, as a faction.