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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Carrier ships

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Carrier ships
Offline TankTarget
09-21-2007, 12:23 AM,
#13
Member
Posts: 1,310
Threads: 34
Joined: Jun 2006

Make them expensive, and make them take up lots of ammo space.

And actually this can be done I believe if .ini files work the way I think they do. You can simply make the projectile an NPC of choice. I heard Virus speaking about this in a similar topic I believe and he had a definitive answer on the subject...it may have been someone else not sure. But I do believe this idea to be possible. Spawning NPCs and the like.

And remember in Flak88 one could hire a wing of NPCs to escort and fight. Combine those features with that... boom carriers begin to pwn. Of course Carriers would need to be made gunless and carry buttloads of these things... give the carrier one mine mount for these things. And about 1mil energy and make these things take 100k energy to deploy at a time. And of course in rapid succession.
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Messages In This Thread
Carrier ships - by me_b_kevin - 09-20-2007, 10:26 PM
Carrier ships - by ghostcat - 09-20-2007, 10:28 PM
Carrier ships - by DarkOddity - 09-20-2007, 10:30 PM
Carrier ships - by Gamazson - 09-20-2007, 10:42 PM
Carrier ships - by ghostcat - 09-20-2007, 10:46 PM
Carrier ships - by DarkOddity - 09-20-2007, 10:47 PM
Carrier ships - by Spacewolf - 09-20-2007, 10:57 PM
Carrier ships - by Dopamino - 09-20-2007, 11:06 PM
Carrier ships - by Gamazson - 09-20-2007, 11:22 PM
Carrier ships - by Dopamino - 09-20-2007, 11:25 PM
Carrier ships - by Monk - 09-20-2007, 11:31 PM
Carrier ships - by Snip3rNife - 09-20-2007, 11:32 PM
Carrier ships - by TankTarget - 09-21-2007, 12:23 AM
Carrier ships - by Crunch - 09-21-2007, 12:25 AM
Carrier ships - by Dopamino - 09-21-2007, 12:26 AM
Carrier ships - by me_b_kevin - 09-21-2007, 07:37 PM

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