Ok..just to see if I understand this.
btw..Beautiful job on the model.
Cargo = 5000
Weapons = 2 turrets
Manuverability = very low
Cruise engine warm up time = >5 seconds
Armor = ?
Shielding = ?
Price = > 100 million
First off..this is not a flame but I am a bit confused that if the above information is correct, why would anyone in their right mind purchase such a ship? For a gain of 10% to cargo capacity you become an easy mark for any pirate in a fighter and due to the loss in manuverability and cruise engine warm up time..several trade routes become either too dangerous or take so much time that the run is worthless. I know that some may feel that the ships lack of defensive ability may promote the hiring of mercs for escorts. Thats fine except in cases where no mercs are available or consider that unless its 3 to 1 odds chances are the transport will be destroyed before the escorts can take down the pirate. In most cases, if the escorts fail to protect the merchant, they dont get paid. If the escorts fail then there is also a good chance that they will not be hired for later runs which will leave the merchant defensless if no other mercs are available. Engine charge up time over 4 seconds will make this ship very undesirable as even NPC's could kill it before it gets to cruise if the manuverability is very poor. The ship stats above seem to be more designed for a trader by a pirate then they would be a design by a trader for a trader.
Would you consider something like this for stats instead?
Cargo = 5000
Turrets = 4
Manuver = Moderate (equal to or greater then the Behemoth.)
Cruise time = 3 seconds
Armor = 100000
Shields = Class 7
Price = 100,000,000
Basically, lighter alloy used for the hull with emphisis placed on increased engine output and additional manuver thrusters.
4 turrets permit it to defend itself against NPC's but not a high chance of being a major threat to a PC.
If you make the ship with no advantages to a trader, its going to be a waste of effort because if a trader feels that there is a very small chance of the ship being able to complete the run under normal circumstances, then there is no reason to purchase it when there is a high chance of a greater threat being present.
Like I said before, this is not a flame against the idea but please keep in mind that from the perspective of a trader a ship with no ability to defend itself and a fraction of an advantage being offered in return at a cost of over double the next ship would make this ship a very poor investment.