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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Texture-specific questions

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Texture-specific questions
Offline mohr
09-22-2007, 11:28 PM,
#4
Member
Posts: 219
Threads: 13
Joined: Dec 2006

1) The only way I could get textures to work in game was with TARG, that is why the Kusari Bomber was not in; I was not using TARG for the textures. The tutorial I refer to as a guide states to use TARG when exporting the MAT.
2) I believe you can use different aspect ratios. How are you texture mapping it?
3) That is a good question I would like to know, and I do not beleive if you simply use the existing textures the self-illumination works still.
4) No idea off hand.
5) No idea here either, I think it is supported, I just don't know how to make it work.
6) I have only been able to get the texture to show up on one side of a plane in HardCMP, I believe it would be the same in game.
7) No idea, whenever I try and make an original texture it shows up in game as not glossy, that's why I use textures from the original freelancer.

Hope that helps, and if you know something I don't, I would love to know it too.

Mohr

[Image: discoshipwright1nq2.png]
[Image: joyriderstudios2sr0.png][Image: discoveryrptq0.png]
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Messages In This Thread
Texture-specific questions - by Treewyrm - 09-22-2007, 10:27 PM
Texture-specific questions - by Doom - 09-22-2007, 10:37 PM
Texture-specific questions - by Treewyrm - 09-22-2007, 10:58 PM
Texture-specific questions - by mohr - 09-22-2007, 11:28 PM
Texture-specific questions - by yurineova - 09-23-2007, 03:00 AM
Texture-specific questions - by Treewyrm - 09-23-2007, 10:28 AM
Texture-specific questions - by RingoW - 09-25-2007, 09:40 PM

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