This came from an earlier thread by Del, about what official factions would like implemented.
So this thread goes out to official faction leaders, regarding flagships.
Firstly, the concept.
Flagships would be very powerful ships, requiring a huge dedicated effort to bring them down. However, this is offset by huge maintenance costs to fly them. These may even be openly available for anyone who can group together for the effort, however, practically the immense amount of effort means only factions/groups of factions can feasibly operate one.
Of course, not every faction can reasonably have a flagship. Military factions would gain preference, with trading factions next in line for some different kind of ships.
So how much work would it entail for the dev team?
In theory, you'd think each faction would want a unique model for their flagship, and that means a lot of work. However, that's not necessarily the case. Factions could easily just ask for a nicely buffed version of an existing ship, with statistical changes that are easy to perform.
However, if the factions want unique flagships implemented, the onus falls on them to develop the model, not the dev team.
So. How feasible is the concept? I personally feel the introduction of boss-units or their equivalent could be an interesting exercise in disco. Awe-inspiring capital ships and things like that, while being costly enough to operate that they won't be a daily occurence. Of course, these ships will be OP, but within limits, guys.