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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Travel times

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Travel times
Offline kikatsu
02-09-2011, 04:21 PM,
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Posts: 2,199
Threads: 253
Joined: Jul 2008

Lately I have been reading some books from CJ Cherryh, mainly the Chanur Saga, and their idea of light speed travel got me thinking about things in Freelancer. Mainly how long it could take to travel places... basically in the books you were in hyperspace for days but it was months on the outside world...granted we have no place for that kind of relativity, but I was thinking about how long do ships actually spend in jump in freelancer...I know the animation is there just for the sake of loading the next area. In real time it is seconds, but it could be minutes or hours....just an interesting thought really, if ships jumped and had to stay in transit for several hours, it could also explain why jump holes are supposed to be so scary...or something. I ramble.

Also has me thinking about capital ships and jump drives...they probably should have them lore wise, but unfortunately it was never touched on in SP...outside of the intro video when the colony ships used their jump drives...that is my main evidence as to why they exist.
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Messages In This Thread
Travel times - by kikatsu - 02-09-2011, 04:21 PM
Travel times - by Schatten Research Facility - 02-09-2011, 11:03 PM
Travel times - by munsan - 02-12-2011, 01:13 AM
Travel times - by Bobthemanofsteel - 02-12-2011, 01:19 AM
Travel times - by lw'nafh - 02-12-2011, 09:14 AM
Travel times - by Rommie - 02-12-2011, 09:47 AM
Travel times - by dodike - 02-12-2011, 12:34 PM
Travel times - by Akura - 02-12-2011, 12:39 PM
Travel times - by munsan - 02-12-2011, 02:01 PM
Travel times - by jxie93 - 02-12-2011, 05:35 PM
Travel times - by dodike - 02-13-2011, 04:06 AM
Travel times - by kikatsu - 02-14-2011, 01:06 AM

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