So, here is a suggestion after a long break from Freelancer in general. Would it be possible to create Shotgun effect weapons? What they would basically be would be weapons with a larger hit area, but the damage done by these weapons would efficiently be reduced by how larger the spreaded projectile is, to represent the smaller number of lasers which have hit the other vessel. So, if a gun would fire ''6'' lazers (which actually would be a single projectile that is 6 times larger than the original), the damages would be divided by 6, no matter what range you'd hit your target with them (to compensate for it being easier to aim). Thoughts?