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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Travel times

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Travel times
Offline munsan
02-12-2011, 01:13 AM,
#3
Member
Posts: 260
Threads: 25
Joined: Jan 2010

I have very litle know how about jump hole/gate, I thought there might be a way to make jump hole scary like you said, is to make them randomly change destination, not sure if this can be done but once you enter a jump hole at the risk it might drop you off from californiain to say omicron alpha near planet malta...:lol:

or just put some kind of deadly radiation around them.. that works too.

capital ships with jump drive=teleportation devise...I think the admin would say:nono:about that...would be cool to see though...plus no more lane and jump gate to get stuck in...
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Messages In This Thread
Travel times - by kikatsu - 02-09-2011, 04:21 PM
Travel times - by Schatten Research Facility - 02-09-2011, 11:03 PM
Travel times - by munsan - 02-12-2011, 01:13 AM
Travel times - by Bobthemanofsteel - 02-12-2011, 01:19 AM
Travel times - by lw'nafh - 02-12-2011, 09:14 AM
Travel times - by Rommie - 02-12-2011, 09:47 AM
Travel times - by dodike - 02-12-2011, 12:34 PM
Travel times - by Akura - 02-12-2011, 12:39 PM
Travel times - by munsan - 02-12-2011, 02:01 PM
Travel times - by jxie93 - 02-12-2011, 05:35 PM
Travel times - by dodike - 02-13-2011, 04:06 AM
Travel times - by kikatsu - 02-14-2011, 01:06 AM

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