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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Travel times

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Travel times
Offline lw'nafh
02-12-2011, 09:14 AM,
#5
Member
Posts: 2,648
Threads: 115
Joined: Dec 2006

' Wrote:Jump gates/holes are instantaneous travel, essentially.
You jump in, you jump out.
They can only reach a certain distance, though.

And at least within Disco lore, jumpholes and jumpgates can be redirected, the latter via us, the former via whatever creates them in the first place.

Tradelanes are FTL travel. Nuff said.
Note that this is inRP.
The way they are implemented is completely retarded and you'll just get annoyed thinking about it.
Unless of course we decided that Einstein was correct in his assumption about FTL, in that case as soon as you hop into a tradelane you go back in time (technically)

Also, jumpholes/gates work on the principle of fold-space, I believe. (think of folding a piece of paper and sticking a pin through it).

EDIT: which means it's not technically instantaneous, but it's quick enough that you wouldn't really care, given that explored Sirius is pretty small-scale considering.

вellυм ѕe ιpѕυм aleт
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Messages In This Thread
Travel times - by kikatsu - 02-09-2011, 04:21 PM
Travel times - by Schatten Research Facility - 02-09-2011, 11:03 PM
Travel times - by munsan - 02-12-2011, 01:13 AM
Travel times - by Bobthemanofsteel - 02-12-2011, 01:19 AM
Travel times - by lw'nafh - 02-12-2011, 09:14 AM
Travel times - by Rommie - 02-12-2011, 09:47 AM
Travel times - by dodike - 02-12-2011, 12:34 PM
Travel times - by Akura - 02-12-2011, 12:39 PM
Travel times - by munsan - 02-12-2011, 02:01 PM
Travel times - by jxie93 - 02-12-2011, 05:35 PM
Travel times - by dodike - 02-13-2011, 04:06 AM
Travel times - by kikatsu - 02-14-2011, 01:06 AM

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