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  Discovery Gaming Community The Community Real Life Discussion
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What if?

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What if?
Offline Jinx
02-15-2011, 04:29 PM,
#9
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

doubling the rewards / risk for traders would have the following effect:

- a certain inflation, cause there d be more money in circulation
- a greater problem of the hardcoded cash / worth limit of ~2.000.000.000 credits

there are no real benefits other than getting desired equipment might be a little bit easier. - a danger is that the demand from traders does not go up proportionally - but it might become a habit to ask a lot more than the actual gain was ( like pirates asking for 2.5 times as much as we currently consider to be "reasonable" - instead of 2.0 times as much [ which is the net gain ] )



all in all - cutting everything down to 50% - but keeping the prices of everything the way they are might be more beneficial

- it takes longer to trade for something ( thats nither good nor bad, its just a fact )
- its harder to reach the cash limit - which is a good thing

all in all - it hasn t got a great effect on the overall gameplay. gaining money is just either shortened or stretched - but thats it.

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Messages In This Thread
What if? - by NonSequitor - 02-15-2011, 02:53 PM
What if? - by Dave Synk - 02-15-2011, 02:57 PM
What if? - by Enojado - 02-15-2011, 03:00 PM
What if? - by Dave Synk - 02-15-2011, 03:03 PM
What if? - by jxie93 - 02-15-2011, 03:11 PM
What if? - by AeternusDoleo - 02-15-2011, 03:13 PM
What if? - by Coin - 02-15-2011, 03:47 PM
What if? - by Zeb Harley - 02-15-2011, 04:08 PM
What if? - by Jinx - 02-15-2011, 04:29 PM
What if? - by Boss - 02-15-2011, 04:34 PM
What if? - by Rommie - 02-15-2011, 04:38 PM
What if? - by NonSequitor - 02-15-2011, 09:19 PM

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