Lawful factions: Warning buoy and a small pewpew turret belonging to the guard faction -before- entering the guard system. Basically a "stay out" notification.
Unlawful factions: A whole bunch of turrets (or a pair of NPC static boats) around the jumphole to ambush anything entering the guard system. Basically a "something goes in, nothing comes out" strategy.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.