Quote:No, but what guarantees that you will die immediately once you enter a guard system? You can just fly around the JH through which you entered for a few seconds until you can jump out of there.
Ever entered Omega-52 on your own? The last time I misdocked at the wrong jumphole my characters ship couldn't stand any second longer than it took to "reinitialise" the jump engines (30 seconds)!
Quote:And as for RP, you think it would be nice RP if we put a huge sign near a secret place that says "THERE IS A SECRET BASE NEARBY, PRETEND LIKE YOU DIDNT SEE THIS". Ye, nice RP indeed ^_^
Exaggeration makes it more obvious what you mean, but these buoys will NOT show up on the ingame map nor will they show a flashing light on 10k range! And someone mentioned lawful and unlawful ways to communicate that the jumphole in front of your cockpit may lead to a silent, painful and sudden death if you dare to enter ...
It'd be way harder to find every "secret" stuff if the FL universe had some bigger distances to cross, but it's a game and frankly I'm glad to not cross systems as big as Newcastle everyday!
Edit added:
Oh, and what about de-motivating rookie players to explore Discovery Sirius on their own?