' Wrote:The only feature I want in the mod as of now is the ability to control your ship's movement whilst in turret mode.That or unlocked free flight camera tilt.
You can already asign turn commands to keys just like you can for strafe.
And you can set your autopilot to a far away point, not go to cruise, go in turret view, and the autopilot will keep your ship going level in that direction.
I dont have any idea for making a better control system while you are in turret view.
A cool thing ho would be to have an automated gunner that you can turn on and off.
If you turn the gunner on, your turrets/guns will automatically fire on the closest red target, or on your selected target (and you jsut keep pressing r to get the closest if you want). NPCs already seem to have that (backwards firing navy fighters in alaska, for example. or other npc cap ships.), I wonder if you can make player ships use the same npc algorithm for the shooting.
' Wrote:here are my dreamfeatures:
- economy effects: if players do not deliver a certain amount of goods to your bases, your repair / ship / equipment prices skyrocket - giving pure trading factions the means to really place an effective embargo on other factions - and these factions must really roleplay to keep friends that trade with them - not only pvp deathsquads. [ at the same time, NO more credit transfers at all anymore ( no credit cards, no console command ) ]
- a proper balance between fighters/bombers and capital/capital warships: no spin, extreme collision damage, MUCH slower bombers, and MUCH MUCH MUCH slower capital ships ( turning ) - at the same time, NO risk for snubcraft to use jumpholes, and medium risk for cruisers to use jumpholes, HIGH risk of damage for battleships to use jumpholes. since capital warships would be at a disadvantage with such a system - greatly increased hitpoints.
upon death ( exception being in GUARD systems with a matching ID when killed by a ship of the SAME ID ) - ships respawn with only 50% health to ALL systems. ( fighters are cheap respawns, bombers more expensive, cruisers/battleships extremely expensive )
- a semi dynamic storytelling system: gamemasters that are not concerned with sanctions or anything but ONLY with faction balance and lore progression ( also mini and major events )
I agree especially with tha capital ships. You can make them stronger against fighters and bombers (faster guns and more hull), but make them slower to compensae for it, allow faster ships to move 10k from slower without making it a pvp death. That would give you the most realistic usage of caps/fighters/bombers. Make caps hull stronger so they last longer in cap fights tho.
The dynamic economy is probably difficult to keep ballanced... realistic economies would probably collapse within hours, conisdering how players are trading;). Make it extremely simple, and only make it react to the worst kinds of abuse, kinda like if almost everyone is in one system and mining, ore prices for that should go down, slowly, until else becomes more profitable.
I guess the house/faction leaders could be kinda game masters.
' Wrote:House laws to slap people using Liners for commercial cargo.
Would be good if that was programmed, but I guess it would also mess up the possibility to tractor cargo.
But house laws seem like a good start for that.
But there would have to be more attractive passenger routes then.