' Wrote:Method 2, no player wipe, no admin interaction.
Method 2 is a rather good one. Using the suggested "capital ship ID" commodity (IE you buy and its in your cargohold and is lost upon death) It would carry a hefty price and be required to be in your cargo hold at all times in space. If you *DONT* have one there should be a SEVERE punishment, (for example, deletion of the ship)
This piece of cargo would need to be lost after a ships destruction or you have the potential of people PVP'ing caps just to claim a Xmil equivalent to a credit card.
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Oh great lets make it so its that hard that NOT one capship will be seen in the game EVER.
All that is needed is,
There needs to be stricter rules in some factions to stop them cap whoring - no work for admins
From what i can tell in the next mod if you want to be independent and fly a battleship you have to buy a license, expensive more than likely, but not to much to kill of cap ship activity to nothing.
With the increase in prise aswell i don't see the problem.