No offense Drake, but that fleet composition of your side smells of cap whoring. The attacking fleet of the battlecruiser with a large escort of four fighters is what a fleet should look like ideally, rather than one battleship and two destroyers, with almost nothing as escort.
Also, there is a way when there are two or more destroyers/battleships to get rid of fighters and bombers very easily. Theoretical of course, but I have a hunch. Which I can't test, as I don't own a destroyer or a battleship. My largest craft is a Corsair gunboat for the SCRA.
Also, missiles are quite easy to dodge, provided you know what your doing. However, pilots like Dboy slam missiles into you. Even if it still is easy to dodge, its made a lot harder. A large cap cant sit there against fighters firing missiles. You have to give them a helping hand, or they appear to be useless.
Problem is, you hit a fighter with a salvo, and it dies or is severely damaged. All it takes is one mistake, and thats a mistake easily made. Same principle applies to the bomber. In training a while back when Bluntpencil still had his Ravens Talon, I killed it in my bomber after he got my hull down by half (no regens). It took him about 40 minutes to get my hull down to half, but each time he made only one mistake, and I took out his fighter for it. Make no mistake, he is an excellent anti-bomber pilot. Its just, all I have to do is get lucky and there he goes. space dust. I will mention here now that all my shots that killed him were blind fire shots (as in, I aimed myself, not at the crosshair).
As I said, that principle is also applied to capital ships. The capital ship pilot can play the waiting game and win after just one or two mistakes by the fighter pilots. As can the bomber pilot, against a fighter.