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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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A new feature/weapon

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A new feature/weapon
Offline Coin
06-10-2012, 12:15 PM,
#7
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Posts: 3,329
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' Wrote:While a neat idea in concept I don't really think it would be implemented easily/well. You either have "olololol" caps pulling Bomber SNACs/Novas off waay too easily, or you have a completely useless novelty toy that only serves to hike up their repair bill.

i'm imagining that the effect is cumulative, so if the TZ/TS Capjunky aint doing it right, then a squad of tractor-drivers (aka farmers) comes around and starts ripping thrusters/turrets off.

' Wrote:So let me get this straight...you want a divice that dosent allow ships to move a certain range from a capital ship (ideea I).Onestly....i playd tons of space flight/combat/economic simulators and none had something like that...mabe the X games had a tractor beam that alowed towing of ships/station/roids but thats all...and it seems prety imposible to implement that in freelancer withought tons of coding and numerous bugs.And if you really want something similar and into my opinion...easyer to reproduce...is the web emmiter (from EVE online) that will reduce the targets max speed by a certain percent...thus not alowing it to flee from the battlefield(exept cruise engine)

in the wild and crazy imagination generated by too much coffee at 4am, i thought that the tractor beam could hold a target still - or maybe restrict its radius of movement into a sphere of say - 1.5k. this would mean that the cap was vulnerable - it cannot fire any weapons during tractor-time - but the snub craft allies of the cap would be able to take out the target fairly quickly i imagine.

' Wrote:What would balance it out? I mean, capspam would simply annihilate snubs if TZ gunboats are in rage as well.

if the cap-tractor was 'hold the target still' - i.e. like 'forming' up on someone, but the other way around - it could be used by police factions for 'arrest'

if the cap-tractor is 'dont let the bomber escape gun range' then the cap has to be careful - cos he cannot fire guns for a while (it uses a bucket load of powerplant), and the 'captured' vessel could be hammering snacs into him - and his capspam buddies might not be able to get a line on the target.



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Messages In This Thread
A new feature/weapon - by Coin - 06-10-2012, 03:15 AM
A new feature/weapon - by Huhuh - 06-10-2012, 04:09 AM
A new feature/weapon - by Gentlefood - 06-10-2012, 05:18 AM
A new feature/weapon - by sajjukar - 06-10-2012, 06:41 AM
A new feature/weapon - by Stefz - 06-10-2012, 08:45 AM
A new feature/weapon - by Snak6 - 06-10-2012, 08:48 AM
A new feature/weapon - by Coin - 06-10-2012, 12:15 PM
A new feature/weapon - by Seth Karlo - 06-20-2012, 03:31 PM
A new feature/weapon - by Huhuh - 06-21-2012, 12:25 AM

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