' Wrote:It does not matter what ingame gameplay thing you try to do to fix capshiping, if its possible for a player to reach the goal by playing, they will play and play and play until they have it. That will only slow them down, not stop them, or reduce their numbers. Currently there are to many capships, we need to reduce those numbers. Worrying about future capships by changing prices, adding commodities, or moving selling locations will only slow down the process, not help to limit it.
The only ways to limit capship use, will not be done.
Restricting them to certain players/factions is elitist which is not wanted, though it would work and personally would not mind it at all. Its not going to happen, though if it does i will be overjoyed.
The only other way is to make them so a fighter can destroy them by itself. Stupid? Yes. Does it work? You better believe it.
Otherwize, we can only hope that people restrain themselves, or set up a circular rock paper scissors system of checks and balances removing the capability for a cap ship to deal with smaller fighters, and require it to have fighter escort. Even a gunboat should need a fighter to get rid of fighters and bombers. Gunboats should not be able to engine kill their way to victory and hide behind their shield.
reducing shield regeneration rate will reduce the number of capital ships. The ace fighter pilots on the server will see to this happening, should such regen rates be lowered to something manageable. Seriously, i used to fight capships for 45 minutes or more to kill them with a fighter, but it was possible where i came from. We didnt have nova's, and torpedo's were more expensive than they were worth. Just guns because missiles were disabled from hurting capship shields.
Im not saying to make discovery like a different mod because i want it that way, or enjoy it that way. Im suggesting an alternative because i have seen it work in the past. That server was dominated by fighters in numbers, because both fighters and capships needed skill to fly and the cheaper alternative won. Here, killing fighters or ignoring them is to easy for capships, so to fight a capship you need a capship, and that adds to the problem.
This post is to long so im going to stop now. Heck, as harl pointed out, most of what anyone can say has already been said, and most of what i say has already been said multiple times..
yea ture...capship whore only can control by factions, not independent players, and independent spend alot of time on their cao ship, and they have right to have it...