This is just another plea for a more roleplay like equipment on AT LEAST capital ships. I know that weapons and equipment on fighters is one thing. With codenames, and "required" equipment like Novas there is sometimes just no choice but to equip enemy equipment. But when its about Capital ships, and i mean anything that is a Gunboat or heavier, it would be nice if the players would really really pay a bit more attention to what they buy and equip.
Most of the Capital ship equipment is available throughout all sirius with a few little exceptions.
Mortars ( light/heavy ) are order developements and delivered to their allies. I know they are awesome weapons when you need a quick punch, but i don t think those weapons are ever going to outcasts or nomads. ( again, i ask those Nomad battleship captains to unequip their heavy mortars, please. nomad weapons need customization to work in human ships, and it should be the same the other way round, only that nomads will hardly work on adepting human technology )
infernos should be exclusive to outcasts but not to enemies of them. i think they are part of the stone scissor paper principle. outcasts have massive shield busters, corsairs get the hull blasters. ( maybe i don t have all the information there, but i haven t read all the spreadsheets and infosheets - only those that jinx visited. )
Armor I - VIII ... on fighters - leave it free for all, allright. on capital ships, i d like to see it limited to the factions listed.
There might be many capital ships out, but it wouldn t be a problem if not all of them were equipped for a maximum of efficiency in terms of killing another player - but rather equipped in terms of what the faction can provide. I know that house capital ships would be left out with rather weak equipment. but then, a house faciton is able to deploy like 100 times as many capital ships. ( maybe not 100 times as many, but a lot more )
So i would really like equipment limited to faction and allied equipment, not really as a server rule, but players should ask themselves if it makes sense to have a certain equipment part. Most players do, some players don t though. and i don t think the argument "i only equipped what dropped is really valid" - i have yet to see any weapon drop from an enemy battleship. after countless nomad battleship kills, i haven t seen a single nomad turret drop.
And i think that there is more than enough choice of equipment when allies and the own faction provides stuff. and if a corsair just wants to get an inferno weapon - i d say, ask one of the major outcast factions if they allow to sell an inferno ( or an outcast asking one of the major corsair factions or order to sell them their exclusive equipment ) - if they consent to sell it - fine.
ok, the reason i write that is, cause i m a bit pissed off by those nomad battleships equipping 5 or so heavy mortars - thats no roleplay, thats just an attempt to be invincible, cause the nomad BS is able to actually shoot all those turrets at a target ( 5 heavy mortars = 750.000 damage ) - piloting a battleship requires more responsibility than piloting a fighter, piloting a nomad ship requires a LOT more responsibility towards the server community than piloting any other battleship.