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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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A new feature/weapon

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A new feature/weapon
Offline sajjukar
06-10-2012, 06:41 AM,
#4
Member
Posts: 397
Threads: 31
Joined: Jun 2008

So let me get this straight...you want a divice that dosent allow ships to move a certain range from a capital ship (ideea I).Onestly....i playd tons of space flight/combat/economic simulators and none had something like that...mabe the X games had a tractor beam that alowed towing of ships/station/roids but thats all...and it seems prety imposible to implement that in freelancer withought tons of coding and numerous bugs.And if you really want something similar and into my opinion...easyer to reproduce...is the web emmiter (from EVE online) that will reduce the targets max speed by a certain percent...thus not alowing it to flee from the battlefield(exept cruise engine)
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Messages In This Thread
A new feature/weapon - by Coin - 06-10-2012, 03:15 AM
A new feature/weapon - by Huhuh - 06-10-2012, 04:09 AM
A new feature/weapon - by Gentlefood - 06-10-2012, 05:18 AM
A new feature/weapon - by sajjukar - 06-10-2012, 06:41 AM
A new feature/weapon - by Stefz - 06-10-2012, 08:45 AM
A new feature/weapon - by Snak6 - 06-10-2012, 08:48 AM
A new feature/weapon - by Coin - 06-10-2012, 12:15 PM
A new feature/weapon - by Seth Karlo - 06-20-2012, 03:31 PM
A new feature/weapon - by Huhuh - 06-21-2012, 12:25 AM

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