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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Cargo hold size and cargo space per unit...

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Poll: So...? (Why!)
You do not have permission to vote in this poll.
Sounds good. (Yes.)
34.09%
15 34.09%
Interesting, but not perfect. (Probably.)
27.27%
12 27.27%
Mhh... (Maybe.)
4.55%
2 4.55%
Wouldn't help... (Probably not.)
4.55%
2 4.55%
Sounds bad. Leave it as it is. (No.)
25.00%
11 25.00%
None of the opinions expressed above are fitting for me.
4.55%
2 4.55%
Total 44 vote(s) 100%
* You voted for this item. [Show Results]

Cargo hold size and cargo space per unit...
Offline Syrus
03-02-2011, 01:21 PM, (This post was last modified: 03-02-2011, 01:36 PM by Syrus.)
#1
Member
Posts: 1,583
Threads: 86
Joined: Mar 2010

I have an idea...Though I think I presented this idea before I doubt it was on the forum.

Multiply the cargo space by 1000.

Why?
Well, I had problems finding profitable routes from some bases I traded with. I was stuck in a dead end and
had to go back to find some base which sells stuff I could trade with. Of couse this can be avoided by trying
to figure out the whole trading round before starting, but I don't like this. It feels like powertrading when you
pick the most profitable route and just fly round and round on one and the same route all day long. Then
there is RP cargo which just doesn't really make any profit. Water, Oxygen, Food for example. Yes, you can
bring that stuff to your RP base which needs it, but you make only a little amount of cash, compared to let's
say a Deuterium / Iridium trade.

How do I want to change this?
As I said, multiply the cargo space by 1000. Then go and make oxygen, water etc only take 1 space, while
other stuff will take much more space. Shiphull panels could take like 5000 space per unit etc etc. This would
make even stuff like Oxygen tradeable. It gives much more room to adjust and balance the commodities.

I don't think fighters need their cargo space increased though. About ©AU sizes, well...that'll be another
thing which should be talked about. But it's less important here.

It would improve the realistic feeling in my opinion. Also, when a transport blows up, most of the stuff it was
transporting will explode with it. (since there is a limit of how much cargo will be dropped?) Which will make
pirates a bit more careful about how they handle their enemy, instead of demanding ridiculous amounts
just to get a reason to shoot them and have a transport pick up the cargo. (Though this isn't often the case,
it happens sometimes.)

The problem and the big work here would be...how to balance the space the cargo takes and what price it
sells for?!

So, I would like to hear what you think. What good would it do, what bad? Why? Could this be handy, how
could it differently changed? Why did you vote what you voted?

EDIT: I forgot to add, that I like shipping stuff for RP purpose, like Oxygen, Water, Consumer Goods, Food,
etc, rather than for only money. But doing this without getting anything from it, feels like wasting times
sometimes, since most times I won't even meet people while doing my trading, which is kinda bad anyway...

[Image: 7tAtSZe.png]
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Messages In This Thread
Cargo hold size and cargo space per unit... - by Syrus - 03-02-2011, 01:21 PM
Cargo hold size and cargo space per unit... - by Optimus-Prime - 03-02-2011, 01:23 PM
Cargo hold size and cargo space per unit... - by Markus_Janus - 03-02-2011, 01:28 PM
Cargo hold size and cargo space per unit... - by Agmen of Eladesor - 03-02-2011, 02:55 PM
Cargo hold size and cargo space per unit... - by Daedric - 03-02-2011, 03:11 PM
Cargo hold size and cargo space per unit... - by Vladimir - 03-02-2011, 03:24 PM
Cargo hold size and cargo space per unit... - by Colonel.Tigh - 03-02-2011, 04:35 PM
Cargo hold size and cargo space per unit... - by AeternusDoleo - 03-02-2011, 05:21 PM
Cargo hold size and cargo space per unit... - by Ceoran - 03-02-2011, 05:34 PM
Cargo hold size and cargo space per unit... - by Syrus - 03-02-2011, 05:49 PM
Cargo hold size and cargo space per unit... - by Toaster - 03-02-2011, 07:04 PM
Cargo hold size and cargo space per unit... - by Syrus - 03-02-2011, 07:15 PM
Cargo hold size and cargo space per unit... - by Daedric - 03-02-2011, 07:31 PM
Cargo hold size and cargo space per unit... - by ProwlerPC - 03-02-2011, 07:43 PM
Cargo hold size and cargo space per unit... - by rwx - 03-03-2011, 09:10 AM
Cargo hold size and cargo space per unit... - by Ceoran - 03-03-2011, 10:27 AM
Cargo hold size and cargo space per unit... - by Coin - 03-03-2011, 04:08 PM
Cargo hold size and cargo space per unit... - by Rommie - 03-03-2011, 04:18 PM
Cargo hold size and cargo space per unit... - by Ceoran - 03-03-2011, 10:43 PM
Cargo hold size and cargo space per unit... - by Camtheman - 03-04-2011, 02:11 AM
Cargo hold size and cargo space per unit... - by weylin - 03-04-2011, 02:40 AM
Cargo hold size and cargo space per unit... - by Syrus - 03-04-2011, 02:43 PM

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