• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 506 507 508 509 510 … 547 Next »
weapons - especially continuous beams

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

weapons - especially continuous beams
Offline Jinx
10-08-2007, 09:50 PM, (This post was last modified: 10-08-2007, 09:54 PM by Jinx.)
#9
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

haha, not trying to convince - the attempt was mostly about " is it possible at all to do that " - i haven t payed very much thought on if it fits into FL at all. i just played freespace 2 - and homeworld - they both have "bolts" and "beams ( rather the sniper version, but not like a sniper gun - rather like a very hard to aim show off cap ship weapon - well, you saw the beams in the UTube vids i linked there )

and - if you think it doesn t fit into the mod / game - so be it. no prob - i m happy with the weapons we have atm, too - if i wasn t , i d not play it.

edit:
by the way - freespace has both. point defense anti fighter - and flak cannons - first ones are insta beams - like sniper beams - low fire, medium refire, they to medium damage - but serve a very intersting purpose, they mess up the controls , causing engine kill for a certain amount of time ( 1 or 2 seconds ) and spin the fighter. the result is - easier aim for the capship weapons, and confusion for the fighter. so a rather passive weapon - the flak is a weapon that causes multiple explosions VERY close to the capship - just close enough not to hurt itself - its used not vs. fighters - but vs. incoming missiles.

and i only write that, to show you ways how weapons were designed in other, balanced games. freespace 2 is very balanced when it comes to capships / fighters.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Reply  


Messages In This Thread
weapons - especially continuous beams - by Jinx - 10-08-2007, 11:09 AM
weapons - especially continuous beams - by Snip3rNife - 10-08-2007, 01:00 PM
weapons - especially continuous beams - by Victor - 10-08-2007, 01:16 PM
weapons - especially continuous beams - by Eppy - 10-08-2007, 02:24 PM
weapons - especially continuous beams - by Korrd - 10-08-2007, 02:41 PM
weapons - especially continuous beams - by I_m_rdy - 10-08-2007, 09:20 PM
weapons - especially continuous beams - by BULLDOGNK - 10-08-2007, 09:39 PM
weapons - especially continuous beams - by Gamazson - 10-08-2007, 09:47 PM
weapons - especially continuous beams - by Jinx - 10-08-2007, 09:50 PM
weapons - especially continuous beams - by Spacewolf - 10-08-2007, 10:50 PM
weapons - especially continuous beams - by RingoW - 10-08-2007, 11:28 PM
weapons - especially continuous beams - by Korrd - 10-08-2007, 11:35 PM
weapons - especially continuous beams - by Jinx - 10-08-2007, 11:36 PM
weapons - especially continuous beams - by RingoW - 10-08-2007, 11:49 PM
weapons - especially continuous beams - by mohr - 10-09-2007, 07:07 AM
weapons - especially continuous beams - by weylin - 10-21-2007, 04:31 AM
weapons - especially continuous beams - by Gamazson - 10-21-2007, 04:40 AM
weapons - especially continuous beams - by Unseelie - 10-21-2007, 04:48 AM
weapons - especially continuous beams - by Eppy - 10-21-2007, 04:51 AM
weapons - especially continuous beams - by Jwnantze - 10-21-2007, 05:05 AM
weapons - especially continuous beams - by Lohingren - 10-21-2007, 05:28 AM
weapons - especially continuous beams - by Unseelie - 10-21-2007, 05:45 AM
weapons - especially continuous beams - by Gamazson - 10-21-2007, 05:47 AM
weapons - especially continuous beams - by Snip3rNife - 10-21-2007, 07:58 AM
weapons - especially continuous beams - by I_m_rdy - 10-21-2007, 09:45 AM
weapons - especially continuous beams - by weylin - 10-22-2007, 06:21 AM
weapons - especially continuous beams - by I_m_rdy - 10-22-2007, 04:12 PM
weapons - especially continuous beams - by Unseelie - 10-22-2007, 04:16 PM
weapons - especially continuous beams - by bluntpencil2001 - 10-22-2007, 05:02 PM
weapons - especially continuous beams - by weylin - 10-22-2007, 05:16 PM
weapons - especially continuous beams - by alance - 10-22-2007, 05:20 PM
weapons - especially continuous beams - by weylin - 10-22-2007, 05:22 PM
weapons - especially continuous beams - by pipsqueak - 10-22-2007, 06:30 PM
weapons - especially continuous beams - by yurineova - 10-25-2007, 01:06 AM
weapons - especially continuous beams - by yurineova - 10-25-2007, 01:10 AM
weapons - especially continuous beams - by mohr - 10-25-2007, 04:20 AM
weapons - especially continuous beams - by weylin - 10-25-2007, 07:36 AM
weapons - especially continuous beams - by yurineova - 10-25-2007, 08:26 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode