haha, not trying to convince - the attempt was mostly about " is it possible at all to do that " - i haven t payed very much thought on if it fits into FL at all. i just played freespace 2 - and homeworld - they both have "bolts" and "beams ( rather the sniper version, but not like a sniper gun - rather like a very hard to aim show off cap ship weapon - well, you saw the beams in the UTube vids i linked there )
and - if you think it doesn t fit into the mod / game - so be it. no prob - i m happy with the weapons we have atm, too - if i wasn t , i d not play it.
edit:
by the way - freespace has both. point defense anti fighter - and flak cannons - first ones are insta beams - like sniper beams - low fire, medium refire, they to medium damage - but serve a very intersting purpose, they mess up the controls , causing engine kill for a certain amount of time ( 1 or 2 seconds ) and spin the fighter. the result is - easier aim for the capship weapons, and confusion for the fighter. so a rather passive weapon - the flak is a weapon that causes multiple explosions VERY close to the capship - just close enough not to hurt itself - its used not vs. fighters - but vs. incoming missiles.
and i only write that, to show you ways how weapons were designed in other, balanced games. freespace 2 is very balanced when it comes to capships / fighters.