Quote:Once a model's geometry is final I can make a hitbox fitting skintight for it, but only when the model is final. Meanwhile just use a generic block or such for the hitbox, or a working, similarily sized battleship hitbox.
I thought the Discovery devs had found a way to not need hitboxes, unless I am mistaken.
Anyway, I've done some work on the model and, while there is no texture, here is a picture of it. I've done quite a bit on it, mainly on the front section and middle segment (mainly making the hump a lot shorter, which helps make it look larger and it looks better this way). I still have some more model work to do, so that's why there's no texture. The other ships, the Kusari Battleship and two Rheinland Military Valkyrie fighters, are there for scale. At the moment, it is a bit taller than, shorter and wider than the Liberty Dreadnought, scaling is by no means final, though.
Anyway, I wanted to know i I was heading in the right direction and how it was turning out. Also, the render was taken with 3DS Exploration, I'm not sure if the shadows help with making out details or not, but they're there.