allthough its not the topic i intended - i agree - a torpedo that uses ammo should do a lot damage. but i am not sure how that missile damage is dealt anyway.
it feels like all the missile damage is low - no matter what the numbers say. i shot 4 of those firestalker or what was their names? - these 4500 dam thingys at a transport - and the hull did not even shake - i think the transport lost like 1 pixel of hull. - now thats been 9000 damage... .
if the damage on missiles is fixed - a torpedo like the sunslayer should easily do at LEAST as much damage as a nova. ( gotto take into account that it has a huge advantage. it uses no energy - so it can be mounted on ANY fighter that can use a torpedo ... like the death scythe, light fighter, which has a seperate CD and a CD/torp slot ) - so on second thought - it might not be such a good idea to make a 50k dam torpedo after all.
i d still like to see ammoless missiles with a very low refire and high energy usage for fighters. not the big ones - just missiles with a refire of like 0.25 and around 1k damage - performing like the common firestalker missile. it would add to spacecombat just fine.
problem with torpedos and missiles in general is - their movement is relative to the ship fireing them. so if the ship is flying 200 - and shoots the torpedo at the target - the torpedo will fly 200+ its own speed - now if the target is not directly in the front - the torpedo will try to turn - but will end up with a side and the backwards momentum that the missile itself can t compensate. would be nice to drop missiles at "zero" speed - so all their movement comes from themselves. .... ( did that make sense? - its past midnight and my brain isn t working too well anymore lol )