Quote:1. increased firepower , hull and shield of capships - make bombers / fighters useless against them. So that if you want to attack a real ship you have to bring a real ship yourself. As it is, if you don't go after a cap ship with a good supply of bombers, you won't bring down a destroyer. Capships aren't supposed to be easy to bring down.
As Comrade said, we have enough of a capspam problem already.
you know how to bring down a destroyer without using a single bomber?
bring 5 battleships and enjoy the show.
Quote:2. delete rule 6.7. it does not make any RP sense. It makes perfect sense!
Nah it does not, thats the point, doc.
Just imagine a pirate using a pirate transporter and meeting a navy destroyer.
Pirate flies to the destroyer...maybe 10m..so that he has a perfect view into the navy cokpit and tells the lawful that he will enjoy pirating traders in the house space.
And you know what happens when the destroyer reacts in a logic way? he finds himself in the sanction area again. fined all guns and credits or something like that. Does that really makes sense?
Quote:3. remove exclusive factions or make the IDs and technology open for independent players as well.
And after all these changes, we will have soooo much more fun. Some of us have worked very hard to build exclusive factions and worked as hard or harder to keep them going. It's a right that isn't given but earned. Something tells me that your failed attempt at the ORI has much to do with how you feel.
As to indies using faction tech, no. Does it make sense for a Corsair indy to be using Bounty Hunter or even Outcast guns? No, it doesn't! As it is, I'd like to see Zoner guns more restricted but in RP, there is no central governing Zoner body that can control it anymore after the fall of the Zoner Alliance. While just about anyone can use it without asking if they really want to, I applaud the players who still stick with their RP and therefore, there own tech!
Ya the ORI thing has a lot to do with my opinion on this matter, absolutely right.
My point wasnt a bounty hunter with outcast guns or anything like it. More nomads, phantoms and all the other closed one faction IDs being opened for independent players as well.
Concerning one needs to "earn" being in such a faction...take for example the wilds...they are attacking transporters in their gunnies with about one sentence of RP. If you attack them with something adequate for the job they are either running or die miserably. Not much or good RP talk. So what exactly are terms of reference to join such a faction?
My point here is for example the phantoms....cool stations, nice looking ships and you hardly ever see one online. Its just like a big waste of cool stuff. Why not giving all independent players the opportunity to use it. Of course the ID should be a bit modified and not just "kill want you want".