' Wrote:you know how to bring down a destroyer without using a single bomber? bring 5 battleships and enjoy the show.
Exactly, capspam. And ganking on top of it - which is very poor sportsmanship.
Quote:Nah it does not, thats the point, doc.
Just imagine a pirate using a pirate transporter and meeting a navy destroyer.
Pirate flies to the destroyer...maybe 10m..so that he has a perfect view into the navy cokpit and tells the lawful that he will enjoy pirating traders in the house space.
And you know what happens when the destroyer reacts in a logic way? he finds himself in the sanction area again. fined all guns and credits or something like that. Does that really makes sense?
Yes, it does. Server rules always take precedent over RP, the same applies here for balance reasons.
Quote:Ya the ORI thing has a lot to do with my opinion on this matter, absolutely right.
My point wasnt a bounty hunter with outcast guns or anything like it. More nomads, phantoms and all the other closed one faction IDs being opened for independent players as well.
Concerning one needs to "earn" being in such a faction...take for example the wilds...they are attacking transporters in their gunnies with about one sentence of RP. If you attack them with something adequate for the job they are either running or die miserably. Not much or good RP talk. So what exactly are terms of reference to join such a faction?
My point here is for example the phantoms....cool stations, nice looking ships and you hardly ever see one online. Its just like a big waste of cool stuff. Why not giving all independent players the opportunity to use it. Of course the ID should be a bit modified and not just "kill want you want".
My pleasure ;)
Why? We already have enough of a problem with people abusing the current IDs and having poor RP basis for their characters. This is a clear case of quid pro quo - if you want cool stuff, you have to demonstrate that you both know how to and intend to use said stuff correctly.