Just wanted to smile and point out: you seem to be pretty involved in mining for having been the one who always was against "the miners whining about having no mining". =)
And, to the topic:
It would be interesting to get an insight into the background mechanisms of depletion.
I don't want to base ingame roleplay decisions on a shaky basis, so it would be nice if we could be told how the system works. With that basis we could start roleplaying with ore depletion and develop ingame consequences.
Mining factions have already considered ingame consequences but (hopefully) everybody can wait until some stable conditions are reached and this insigt into how it works exists.
Thank you for the updates, Cannon. I like practically all of them and the new mining stuff is awesome. Never had that much roleplay in mining as today when we had to move to different fields, check the yield, decide whether to mine there, secure perimeters, hit enemies close by... it works. Fine tuning, yes. But the ideas are yery good.