• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 350 351 352 353 354 … 780 Next »
Cargospace restriction

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Cargospace restriction
Offline Diomedes
03-08-2011, 08:50 AM,
#12
Member
Posts: 337
Threads: 32
Joined: Oct 2010

Okay, I definitely see both sides on this one. But here's some further thoughts:

Without cargo restrictions, freelancers would be able to go and land anywhere with any ship. However, is also the most prone to being pirated as no faction identifies them where as Samura won't get hit by Hogosha and so on. Not much of a downside, true.

But in RP, if a independent trader was wealthy enough to commission a 5k transport, why would a shipyard turn them away? And this would not be unseating the corporate crown at all, since as a company they can deploy multiple transports, escort and the like (again in RP).

So, what if there were no cargo restrictions (or only very few, rather than on anyone who isn't a major corporation) but Transports were more controlled by the tech chart, at least at the upper cargo scales?

Perhaps corporate house ids could be given their own tech. So Shire and Shetland become Bretonia Corp tech. This is then only usable with certain ids. There is then still house civilian for say, Clydesdale and Percheron.

I'm drawing a blank for details here, but basically you would channel freelancers and independent traders to the Stork or generic transports. If they wanted something else, they would have to request approval and the be subject to some form of RP restriction.

Downsides: Further complication to the tech-chart. Might also see ID-Ship conflicts cases go way up.

So yeah, just some quick thoughts.

[Image: BretGarethWIP53.png]
  Reply  


Messages In This Thread
Cargospace restriction - by Anonymous User - 03-07-2011, 05:17 PM
Cargospace restriction - by Shardphoenix - 03-07-2011, 05:45 PM
Cargospace restriction - by [Cerberus] Illusive Man - 03-07-2011, 05:53 PM
Cargospace restriction - by A1t - 03-07-2011, 05:53 PM
Cargospace restriction - by Jeremy Hunter - 03-07-2011, 05:56 PM
Cargospace restriction - by jxie93 - 03-07-2011, 06:00 PM
Cargospace restriction - by Ivan - 03-07-2011, 06:18 PM
Cargospace restriction - by jakub963 - 03-07-2011, 06:29 PM
Cargospace restriction - by dodike - 03-08-2011, 05:18 AM
Cargospace restriction - by Rubber_Duck - 03-08-2011, 06:55 AM
Cargospace restriction - by Markus_Janus - 03-08-2011, 07:23 AM
Cargospace restriction - by Diomedes - 03-08-2011, 08:50 AM
Cargospace restriction - by Ceoran - 03-08-2011, 02:03 PM
Cargospace restriction - by Coin - 03-08-2011, 03:23 PM
Cargospace restriction - by jetblack357 - 03-08-2011, 05:28 PM
Cargospace restriction - by Shardphoenix - 03-09-2011, 02:30 AM
Cargospace restriction - by Daedric - 03-09-2011, 03:11 AM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode