' Wrote:I'm curious as to how you're going to overcome the requirement to demand credits or cargo before destroying a trader when using the Pirate ID. You couldn't go straight into boarding and possibly destroying their ship without making a demand that matches the ID, and I don't think that dice system would overcome the lack of a demand.
Apart from that: Reaverreaverreaverreaverrevear.
Yea I just thought about that now. Board ship, rape, pillage, murder, and then what, right?
Well I think to make it more Disco, your typical encounter would have to go like this:
1/ Bloodlust roll success.
2/ RP berserk monstrosities in semi-understandable english to let your target know he's about to be boarded and thourougly ***-raped.
3/ Attempt to ram the ship.
4/ Spam train cd if he tries to get away and shoot him down entirely if keeps trying.
5/ RP some boarding procedures.
6/ Wait for some sort of RP response from prey about prepping his own security forces onboard.
7/ If not, start RPing boarding action monstrosities. If yes, attempt Boarding rolls.
8/ If unsuccessful, let the prey go. If successful, RP boarding action monstrosities.
9/ When finished, RP your men to set the ship on autopilot back to wherever it was going, in all its glorious and gory testimonials inside for all the civilised world to see, and fear.