Well there were times 10 years ago or so when when you buy a game you can play it more then 20 hours. You could play it half a year and still be interesting.
Nowadays only few games deserve to give money for them. I do not agree. It is not gamers fault it is generation fault- the new generation of gamers are different so the product is made for them.
20-30 year old gamers remember other games and other way of gaming, we still do SC1 4v4 or Q2/3 HL 1 BF 1942 melees from time to time.
Now how it works in the real world:
Gaming corporations like all other corporations have marketing analysts that analyses the market and define the price of the product.
The price of any product is not the actual price to produce it combined with the margin.
It is the actual price to produce it combined with the margin combined with the willingness to pay for the product- this willingness actually forms a big part of the margin and play a vital role in the product life cycle assuring the company survivability in long term.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)