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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Introducing faction: Marauders

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Introducing faction: Marauders
Offline ErikLera
03-11-2011, 05:10 PM,
#38
Member
Posts: 42
Threads: 11
Joined: Nov 2010

' Wrote:Agreed on Marauder captains not making diatribes. Just need to be sure that other players understand what is going on is all. If someone wanted a really insane captain by Marauder standards, they could always RP a stolen robot translating or something like that.

The video of Reavers not attacking: I forgot about that one. Leaves room for silent flyovers (or not so silent) just to freak people out.

I'll give some thought to Bloodlust. My thoughts for now are leaning towards it being a roll as to whether the Marauders can attack or not. However, that might be extremely frustrating when the server isn't very full.

Boarding: Definitely not looking to make things hugely complex either. If you really want the modifiers it could go something like: (Small Transports and Trains, Large Transports, Liners, Gunboats and Caps)

As for what I was thinking if you find a trader willing to RP would be something along the lines of:

Sordid: Raaaagh! We're boarding to consume, consume, consuuuume!
*Roll off, Sordid beats trader*
Sordid: *Grappling devices hit the ship, the doors are ripped opens and Marauders swarm the entry*
Trader: *Defence forces open fire, but are overwhelmed and take heavy losse*
Trader: Captain: Fall back to defense point bravo!
Sordid: *The marauders push forward close behind the defenders*
Sordid: Fleeesh! FLeesh! Aaaaargh!
*Roll off, Trader beats Sordid*
Trader: *Defence forces group behind a pre-made position, opening up with vicious fire on the Marauders*
Sordid: *A few of the most insane make it to the defenders, inflicting some damage before being killed*
Sordid: *The rest wither at the onslaught of fire, skulking back to pick from the bodies of the already dead*
Now, a few things here to be resolved. a) The trader will need to be aware of and agree to how that works. And the time required might be problematic in areas where BHG, Navy, Police might show
b) In the scenario above, the trader has RPed but not accepted demands (he resisted the boarding), so shooting him as he runs away is still possible. Though at this point that might not be in the best interest of RP.

c) Really, unless the trader agrees, the Marauders will always "lose" the boarding scenarios. That is, we can't go off wiping out people's entire crews and in-RP killing off their ship (powergaming/very few will agree to it), even if they don't have defenses.

Sounds good, and I think we could keep the wiping out of people's enitre crews to special scenarios or unique events later on and once Marauders get a bit more notoriety on the server, maybe.
However, for it to work well right now, it has to be on-demand routine like any other pirate group and if boarding isn't always succesful, due to unwilling prey to RP boarding actions with us, well, there's not much we can do. We can't and we wont force people to RP with us.
We need to find a way to make people realise this boarding mechanic is a good tradeoff as:
A. It's a pure gamble. They only loseout on RPed fictional entities (crew, captain...) whilst keeping a cargo they would otherwise lose if they tried to flee. The latter turning out to be an even more waste of their time (and ours, since no-one's here to cause grief).
B. It's fun.
C. It's an RP server!

So we should keep boarding RP as short and direct as possible, and for that we need plenty of practice.
See you ingame! Im on skype most the time also.
Peace

[Image: sheelcopycopy.gif]
Lera's Heel, Rall's Temper, Erik_Lera, x]M[x-Sordid
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Messages In This Thread
Introducing faction: Marauders - by ErikLera - 03-09-2011, 03:38 PM
Introducing faction: Marauders - by Dusty Lens - 03-09-2011, 03:43 PM
Introducing faction: Marauders - by ErikLera - 03-09-2011, 03:49 PM
Introducing faction: Marauders - by fencore - 03-09-2011, 03:55 PM
Introducing faction: Marauders - by [Cerberus] Illusive Man - 03-09-2011, 03:55 PM
Introducing faction: Marauders - by ErikLera - 03-09-2011, 03:59 PM
Introducing faction: Marauders - by Seh'ect - 03-09-2011, 04:28 PM
Introducing faction: Marauders - by Blodo - 03-09-2011, 05:00 PM
Introducing faction: Marauders - by Tomtomrawr - 03-09-2011, 06:10 PM
Introducing faction: Marauders - by Jeremy Hunter - 03-09-2011, 06:17 PM
Introducing faction: Marauders - by [Cerberus] Illusive Man - 03-09-2011, 06:18 PM
Introducing faction: Marauders - by Jeremy Hunter - 03-09-2011, 06:22 PM
Introducing faction: Marauders - by Doc Holliday - 03-09-2011, 06:42 PM
Introducing faction: Marauders - by Aphil - 03-09-2011, 06:54 PM
Introducing faction: Marauders - by Jeremy Hunter - 03-09-2011, 07:02 PM
Introducing faction: Marauders - by Dusty Lens - 03-09-2011, 07:06 PM
Introducing faction: Marauders - by ErikLera - 03-09-2011, 07:19 PM
Introducing faction: Marauders - by kun - 03-09-2011, 07:22 PM
Introducing faction: Marauders - by DarthBindo - 03-09-2011, 07:34 PM
Introducing faction: Marauders - by ErikLera - 03-09-2011, 07:35 PM
Introducing faction: Marauders - by ProwlerPC - 03-09-2011, 07:44 PM
Introducing faction: Marauders - by Pancakes - 03-09-2011, 07:47 PM
Introducing faction: Marauders - by Tomtomrawr - 03-09-2011, 08:25 PM
Introducing faction: Marauders - by ErikLera - 03-09-2011, 09:36 PM
Introducing faction: Marauders - by [Cerberus] Illusive Man - 03-09-2011, 09:38 PM
Introducing faction: Marauders - by Pancakes - 03-09-2011, 09:43 PM
Introducing faction: Marauders - by ErikLera - 03-09-2011, 09:48 PM
Introducing faction: Marauders - by Jeremy Hunter - 03-09-2011, 10:02 PM
Introducing faction: Marauders - by ryoken - 03-09-2011, 10:25 PM
Introducing faction: Marauders - by Linkus - 03-09-2011, 10:39 PM
Introducing faction: Marauders - by Diomedes - 03-09-2011, 10:40 PM
Introducing faction: Marauders - by Death.RunningVerminator - 03-09-2011, 10:43 PM
Introducing faction: Marauders - by Durandal - 03-09-2011, 10:58 PM
Introducing faction: Marauders - by ErikLera - 03-10-2011, 01:39 PM
Introducing faction: Marauders - by ErikLera - 03-10-2011, 01:56 PM
Introducing faction: Marauders - by Total.Absolution - 03-10-2011, 01:57 PM
Introducing faction: Marauders - by Diomedes - 03-10-2011, 06:22 PM
Introducing faction: Marauders - by ErikLera - 03-11-2011, 05:10 PM
Introducing faction: Marauders - by ErikLera - 03-14-2011, 09:49 PM
Introducing faction: Marauders - by Zelot - 03-14-2011, 09:52 PM
Introducing faction: Marauders - by hypermauler - 03-14-2011, 09:56 PM
Introducing faction: Marauders - by Diomedes - 03-15-2011, 05:58 AM
Introducing faction: Marauders - by ryoken - 03-15-2011, 06:05 AM
Introducing faction: Marauders - by Diomedes - 03-15-2011, 06:30 AM
Introducing faction: Marauders - by ryoken - 03-15-2011, 06:56 AM
Introducing faction: Marauders - by ErikLera - 03-16-2011, 12:37 PM
Introducing faction: Marauders - by Serpentis - 03-16-2011, 12:39 PM
Introducing faction: Marauders - by ErikLera - 03-16-2011, 12:59 PM
Introducing faction: Marauders - by Swallow - 03-16-2011, 02:04 PM
Introducing faction: Marauders - by Salt - 03-16-2011, 03:22 PM
Introducing faction: Marauders - by Veygaar - 03-16-2011, 04:22 PM

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