' Wrote:I understand there's official faction "rights" listed here. I don't have any issues with official factions having certain rights. Non-faction members are here to enjoy the game too.
I like to play here and enjoy the RP, but some seem to think the only way you can RP is if you know every single detail about official faction rules, laws, politics with other factions, etc. I'm not spending my life in the forums to learn everything a small number of people here to agree. If some official faction has an agreement with another official faction then its an agreement between those official factions.
Independent players are not forced to honor agreements by the official faction if their ID doesn't prevent them from doing so. However, not doing so or causing a diplomatic hassle for the official faction by not complying, can cause you to fall out of favor.
Example: IMG| has a standing agreement with Rheinland, forbidding IMG capital vessels top operate in Omega 7. There is no server rule against this. Now, if an independent player goes there in a battlecruiser and ends up getting shot up by the RM, and cries to us that he got shot at - we won't lift a finger since we've got standing directives not go deploy cruisers there.
Other example: Corsairs can pirate the snot out of everyone not directly allied to them. However, the Corsair elders do not want food and supply transports bound for Crete, or Artefact oubound transports, pirated. Since those help the Corsairs a lot. So if an independent corsair tries to pirate a food trader, the response tends to be harsh.
Quote:Rule 6.10 prevents people from acting differently than their ID's reputation. Official factions cannot force a non-faction member to comply to some agreement that goes against this rule. An example might be an alliance between enemies to fight together against a common foe. Or an unlawful faction entering into an agreement with a lawful faction to protect traders. I've actually witnessed this personally in the past where an Outcast told me they would destroy my Molly for pirating a BMM vessel because of some agreement with the Bretonian Armed Forces.
Correct. Official factions cannot force a player to act outside of it's own ID, or against the freedom it's own ID offers. This agreement between the Outcasts and Bretonians you touch at is something I've experienced myself, and don't know the particulars of. I do know that Outcasts are forbidden by the official faction to pirate inside Bretonia. Those that don't follow suit are generally attacked by the BAF (along with Mollies, IMG and just about any other lawful in Bretland) while the official faction watches approvingly. Again, you don't follow their RP, you don't reap the rewards of it.
Quote:Official Faction Right #2 is too broad and is creating some rules loopholes (which ironically the responsibilities of rule 2 specifically expresses they avoid).
While the official faction rules serve a good purpose for encouraging role play, they are giving the official factions way too much power over non-faction players. An official Molly faction should not be able to tell a Molly ID'd ship (not affiliated with the faction) that they cannot pirate BMM (or any other ship for that matter). An official Outcast faction should not threaten a Molly ID'd ship with death if they continue to pirate a BMM ship in the Molly's own system (Dublin).
Heh. As someone in charge of an official faction (more or less, I'm the most active person in IMG|'s directorate) I beg to differ. Unless Outcasts have Mollies listed as direct allies, they can act towards you any way they see fit. Unlawfuls aren't one lump of happy-together-ruffians. They can be unlawful towards eachother as well. But guarding a BMM ship is a bit odd... have you tried a 6.10 violation report to see what the admins think about this in particular? I don't know if BMM has the Outcasts listed as enemies, if so, they should not ally together (unless against a mutual direct enemy, like corsairs).
Quote:This isn't just about Mollys. Just using this as an example because of a couple experiences I've had in Dublin. Keep in mind that under the "Responsibilities Associate with Right 2" specifically states that, "Official factions have a responsibility to incorporate willing and responsible 'independent' characters belonging to their NPC faction affiliation into the ordinary operations and activities taking place in the faction's territory as much as possible." Independent's must be willing to participate. You cannot sanction someone for acting according to their ID's reputation. Nor can any official faction punish you for doing precisely what Rule 6.10 requires.
But independent players too ought to show constraint. Just because there is no server rule preventing you from taking a Ranseur and parking it in front of Manhattan, doesn't mean you should just go ahead and do it. Official factions need to take this responsibility to heart: Official factions are guardians of the reputation of their NPC faction in general, and should always seek to act in ways that cause it to be respected.
An official faction keeping this directive in mind in all it does, will do quite well.
@Above. Yes, only faction leader and 2nd in commands may directly order indies to a certain degree. But be aware these orders can be relayed through subordinates, or have been posted on the forum as general directives (such as: Don't move capital ships to that specific system).
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.