' Wrote:The Molly peace treaty with BMM has no bearing on MY role play. That's between MR and BMM. I have no part in it and could care less. Me having the same ID as MR makes no difference. So long as I follow vanilla Molly lore and keep within Rule 6.10, the MR can not do anything to me about it. If MR forces thinks I "must" abide by their rules and laws then I'm gonna put the MR tag on my name (whether I'm on the official membership roles or not) and I'd expect to receive the same privileges as a full member. That's what this amounts to. If MR tells me to help defend Arranmore against a BAF attack, then I'd be more inclined to be following their orders. But telling me to leave BMM alone is OORP and violates Rule 6.10.
If I'm following Molly lore and they tell me to go against that lore (by telling me to leave BMM alone) then the official faction is in violation of Rule 6.10. If they "attack" me in order to protect their official faction "role play" agreement with BMM then they are gonna get a rules violation report for directly violating Rule 6.10. Best they can do is let the BMM or BAF or both come blow me out of the sky while they sit and watch (offering me no aide). Other than that they do not have any power to force me to recognize their agreement with BMM. And the FR5 does NOT apply to those wearing the SAME ID as the official faction so long as I'm well within Rule 6.10.
Thank you Athenian. You nailed my argument here.
As far as I see it, it's well within their roleplay. It's really hard to explain, but in your example, them shooting at you is perfectly acceptable: roleplay consequences to your own roleplay.
A little exagerated example that will, hopefully, explain my point better: you're pirating, and you get shot down by the local navy. You can't tell them "I'm not part of your faction, you can't impose your rules on me!". Again, roleplay consequences to roleplay actions. You know that if you do go ahead and pirate, you might get caught and get blasted.