• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 700 701 702 703 704 … 779 Next »
Terrorist Factions

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Terrorist Factions
Offline Dogwarrior
10-12-2007, 08:30 PM,
#11
Member
Posts: 26
Threads: 4
Joined: Oct 2007

' Wrote:I think making a terrorist-like ID for an organization in each house would be good. It would basically be as most people here have said; Xenos for Liberty, Gaians for Bretonia, Farmers Alliance or Blood Dragons for Kusari (I'd say Blood Dragons, as they are trying to get the true Shogun's descendants back in power and remove the corruption from Kusari), and Bundschuh for Rheinland. Of course, the Blood Dragons have cruisers, which shouldn't be available to terrorists, which is why I think Farmer's alliance could be the Kusari terrorists instead.

So if this were implemented I'd say it would be best if the 4 house's terrorist factions were restricted to bombers/fighters/freighters (There are some pseudo-gunboats available like the Turanic Raider's Freighter) so we don't just have a bunch of people grabbing those alignments so they can run around in capships and kill everything in sight. But I do think that the Blood Dragon/Farmer's Alliance and Gaian IDs should still allow piracy. Xenos don't pirate, and Bundshchuh are funded by 'New Berlin Scholars' (basically from a trader char), but Blood Dragons, Farmer's Alliance, and Gaians have to fund themselves via piracy (could be wrong in the FA/Gaian cases) because they don't have those kind of supporters backing them.

The difference between these 4 and the Red Hessiens/Unioners is that they don't pirate, or simply pirate enough to fund their terrorist activities. Red Hessiens and Unioners are now just pure pirates, out for greed and cash. This is even explained in a rumor or News on Bruchsal (Bundschuh base) in the Red Hessien's case, and is the reason why the Hessiens and Bundschuh are no longer as 'close' as they once were.


That would be a great Idea and my clan would be able to play as just another faction instead of a pirate faction
  Reply  


Messages In This Thread
Terrorist Factions - by Unseelie - 10-12-2007, 04:12 PM
Terrorist Factions - by McNeo - 10-12-2007, 04:15 PM
Terrorist Factions - by Panzer - 10-12-2007, 04:18 PM
Terrorist Factions - by Unseelie - 10-12-2007, 04:24 PM
Terrorist Factions - by Panzer - 10-12-2007, 04:27 PM
Terrorist Factions - by Unseelie - 10-12-2007, 04:30 PM
Terrorist Factions - by RingoW - 10-12-2007, 04:45 PM
Terrorist Factions - by Unseelie - 10-12-2007, 04:51 PM
Terrorist Factions - by bluntpencil2001 - 10-12-2007, 05:34 PM
Terrorist Factions - by Dab - 10-12-2007, 06:35 PM
Terrorist Factions - by Dogwarrior - 10-12-2007, 08:30 PM
Terrorist Factions - by Jinx - 10-12-2007, 09:10 PM
Terrorist Factions - by Dab - 10-12-2007, 09:37 PM
Terrorist Factions - by bluntpencil2001 - 10-12-2007, 09:41 PM
Terrorist Factions - by Dab - 10-12-2007, 09:47 PM
Terrorist Factions - by RingoW - 10-12-2007, 10:01 PM
Terrorist Factions - by Unseelie - 10-12-2007, 11:22 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode