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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Military ID

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Military ID
Offline estevesbk
10-12-2007, 09:30 PM,
#6
Member
Posts: 124
Threads: 20
Joined: Sep 2007

Hello Jinx! Thank you and bluntpencil for your $2.

Yes, I agree that a Trader ID is the most "understanding" generic ID. You don't need to have a strong RP reason to use it.

But about Military ID being a more lawful aligned mercenary... well I don't know. Because pirates usually do not like mercenaries. Maybe they prefer hiring "neutral aligned" pirates than mercenaries. A mercenary seems, at least for me, too "lawful" already... but I may be wrong.

I really know what you mean that when you meet a generic Mercenary or a Pirate you don't know their intentions... but maybe it's just part of their roleplay, keep their intentions a little "secret", maybe working for many of the sides or attacking a common enemy? Like, Corsairs and Outcasts are both enemy of GMG. A neutral pirate could perfectly help both sides, for more hostile that they are one to another, against another common enemy. Same would be helping both against a house faction (some people say that kusari is neutral to corsairs but a corsair pirate just tried to kill me so I will take KNF faction is neutral but not the whole Kusari Naval Forces;)).

So, yes, it is much easier to understand why a generic trader ID than a generic pirate ID or generic mercenary ID? Yes.

But I think both of them have uses too, depending on the roleplay.

Now, I agree with you, I really see no point of a generic military ID. But there is one in Discovery, the mod authors have created for some kind of reason rather than "helping lazy players" because I'm pretty sure that is the less thing they want!;)

So, what would be that reason? Again, it must fit in some special case that neither me, you or bluntpencil are finding out... I'm thinking, thinking, but what would be...

<span style="color:#000066">
Arthad - Zoner
</span>
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Messages In This Thread
Military ID - by estevesbk - 10-12-2007, 09:05 PM
Military ID - by bluntpencil2001 - 10-12-2007, 09:14 PM
Military ID - by estevesbk - 10-12-2007, 09:15 PM
Military ID - by Jinx - 10-12-2007, 09:16 PM
Military ID - by bluntpencil2001 - 10-12-2007, 09:18 PM
Military ID - by estevesbk - 10-12-2007, 09:30 PM
Military ID - by Dopamino - 10-12-2007, 09:32 PM
Military ID - by Qunitinius~Verginix - 10-12-2007, 09:33 PM
Military ID - by estevesbk - 10-12-2007, 09:34 PM
Military ID - by Jinx - 10-12-2007, 09:35 PM
Military ID - by estevesbk - 10-12-2007, 09:35 PM
Military ID - by Dopamino - 10-12-2007, 09:36 PM
Military ID - by sushi - 10-12-2007, 09:36 PM
Military ID - by estevesbk - 10-12-2007, 09:39 PM
Military ID - by me_b_kevin - 10-12-2007, 09:39 PM
Military ID - by estevesbk - 10-12-2007, 09:45 PM
Military ID - by bluntpencil2001 - 10-12-2007, 09:47 PM
Military ID - by estevesbk - 10-12-2007, 09:49 PM
Military ID - by Fellow Hoodlum - 10-12-2007, 09:49 PM
Military ID - by estevesbk - 10-12-2007, 09:52 PM
Military ID - by Guest - 10-12-2007, 10:00 PM
Military ID - by Jinx - 10-12-2007, 10:02 PM
Military ID - by estevesbk - 10-12-2007, 10:13 PM
Military ID - by Jinx - 10-12-2007, 10:19 PM
Military ID - by bluntpencil2001 - 10-12-2007, 10:22 PM
Military ID - by estevesbk - 10-12-2007, 10:23 PM
Military ID - by estevesbk - 10-12-2007, 10:29 PM
Military ID - by bluntpencil2001 - 10-12-2007, 10:34 PM
Military ID - by estevesbk - 10-12-2007, 10:52 PM
Military ID - by bluntpencil2001 - 10-13-2007, 12:30 AM
Military ID - by estevesbk - 10-13-2007, 01:43 AM

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