Quote:At least that is how I have perceived their recent actions, but please note that I'm not an expert on this side so don't take my word for it.
Thank you for the attempts to explain it.
I would appreciate it if a Volkhan-ist expert could comment on what their roleplay is like and how other roleplayers can interact with them in a way that is not "pew" or "surrender or we pew!".
Quote:Finally, as for the definition about real Role-Play, well bringing the Reavers as an example again, their "real Role-Play" is about hunting targets and fulfilling hit-contracts. That has almost entirely to do with engagements, the Volkhan follows a similar aggressive approach but is after completely different goals. How can one be validated when the other is not?
That was a good question and I needed to think about it. Now I have the difference pinned down:
It is:
a) disappointed expectations. Meaning: If I see the label "bounty hunters" or "Merc company", I expect Reaver-style of roleplay. It is perfectly acceptable for a faction that is created to fill that "slot" in a rather complex roleplay environment.
But: SCRA do not belong into that slot, imho. They offered non-shooting-roleplay before, now they (meaning: Volkhanists) don't. So my expectations are disappointed which makes the SCRA pew-action less acceptable than the Reaver-pew roleplay.
b) Egoistic approach: Mercs may not create a lot of roleplay according to my defintition. But: They are a diplomatic tool in inter-faction roleplay, so they contribute by their existance, by offering the pewpew-service to those parties who can't do it themselves, lack skill, equipment, political will, etc... so Mercs contribute, even though their main line of business is actually destructive.
SCRA Volkhanist kill-them-all-raid offers nothing to the Dublin environment but the egoistic pleasure of the participants. Nothing is created (except perhaps some nice fighting for those who love to fight in unorganised Indy-hordes with general low skill against well organised experiences maxxed SCRA ships). The fun is... kind of... not exactly equally distributed (my personal opinion).
These 2 factors make the difference for me, why Merc roleplay like the Reavers (your example) are fine while the same actions (shooting up things) is not fine with a faction like SCRA.