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Admin Notice: Server testing #6

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Admin Notice: Server testing #6
Offline Cannon
03-21-2011, 02:22 PM, (This post was last modified: 03-21-2011, 02:23 PM by Cannon.)
#1
Ex-server monkey
Posts: 4,530
Threads: 1,161
Joined: Mar 2008

After a disasterous start I finally got flhook update 6 running on the server. It turns out my programming is even worse than my college grades suggest.

This update has the following changes:
- Autoban on repeated cheat detection (like we used to have about 2 years ago)
- Some other cheat detection stuff
- A fix for missions breaking the server
- Shields are dropped when somebody F1s/disconnects. The system should also stop their ship but this didn't work.
- Hook controlled AI bot test code

To do next:
- Find out why ships sometimes drift so much. The should drift based on the amount of time they have been disconnected. The expected rate is 1 meter per second of disconnect time up with a maximum of 50k in the y-axis and 1/10th of that in the x and z axis.
- Find all instances of the problem that caused the "disasterous start" and fix them.
- Try to stop a ship in space if the player disconnects/F1s.
- Try to stop the crash when I unload the player control plugin while the server is running (i.e. the last dropped spanner incident).

Some people have asked why am I testing this stuff on the server. There are multiple reasons:
- I'm doing this before 4.86 comes out so that I can be reasonably sure the FLHook part of 4.86 is stable.
- Real players using the software are much better testers than me.
- There are some good features I can add to the server before 4.86 comes out. Stay tuned for these.

Proud member of "the most paranoid group of people in the community"
Old Avatar #2 | Old Avatar #3



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Messages In This Thread
Admin Notice: Server testing #6 - by Cannon - 03-21-2011, 02:22 PM
Admin Notice: Server testing #6 - by mwerte - 03-21-2011, 02:29 PM
Admin Notice: Server testing #6 - by Panzer - 03-21-2011, 02:34 PM
Admin Notice: Server testing #6 - by Veygaar - 03-21-2011, 02:49 PM
Admin Notice: Server testing #6 - by Anonymous User - 03-21-2011, 02:55 PM
Admin Notice: Server testing #6 - by hribek - 03-21-2011, 03:07 PM
Admin Notice: Server testing #6 - by Stuart.croll - 03-21-2011, 03:17 PM
Admin Notice: Server testing #6 - by Anonymous User - 03-21-2011, 04:01 PM
Admin Notice: Server testing #6 - by AeternusDoleo - 03-21-2011, 04:38 PM
Admin Notice: Server testing #6 - by Vladimir - 03-21-2011, 04:45 PM
Admin Notice: Server testing #6 - by SeaFalcon - 03-21-2011, 04:49 PM
Admin Notice: Server testing #6 - by Daedric - 03-21-2011, 05:00 PM
Admin Notice: Server testing #6 - by VoluptaBox - 03-21-2011, 05:11 PM
Admin Notice: Server testing #6 - by Battlesnax - 03-21-2011, 07:15 PM
Admin Notice: Server testing #6 - by DarthBindo - 03-21-2011, 08:32 PM
Admin Notice: Server testing #6 - by fencore - 03-21-2011, 08:37 PM
Admin Notice: Server testing #6 - by Boss - 03-21-2011, 09:49 PM
Admin Notice: Server testing #6 - by Soban - 03-21-2011, 10:01 PM
Admin Notice: Server testing #6 - by Cannon - 03-21-2011, 10:10 PM
Admin Notice: Server testing #6 - by Soban - 03-21-2011, 10:26 PM
..... - by Jack Payton - 03-22-2011, 09:00 AM
Admin Notice: Server testing #6 - by ryoken - 03-22-2011, 09:51 AM
Admin Notice: Server testing #6 - by Echo 7-7 - 03-22-2011, 11:09 AM

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