To do next:
- Find out why ships sometimes drift so much. The should drift based on the amount of time they have been disconnected. The expected rate is 1 meter per second of disconnect time up with a maximum of 50k in the y-axis and 1/10th of that in the x and z axis.
AI bot test code? Mind expanding on that or is it anti-cheat stuff?
Thanks for the anti-F1 measures.
I -think- that the drift is caused by someone F1ing while moving. The server goes "guy was moving, but not getting an update from the client, so let's extrapolate". Don't know why it speeds up/goes in random directions though.
And I agree with doing tests on the server. We are much better at breaking things then you are.